Not sure if this has been mentioned but I'd like to point out two quick facts relating to this "problem" as outlined by OP:
- Getting a class to max level in a few days to a few weeks is not uncommon in MMO's nowadays.
- Square-Enix has stated before that they did not want to recreate FFXI with this game. Just because FFXI had a long grind to 75 prior to abyssea does not mean anyone wants this game to have that.
I just do not see the point to complaining about leveling being too easy in this game. Leveling is actually quite a slow process if you don't party (which is awesome because it encourages cooperative play, even if it's still a grind it's a bit more fun). Making leveling more difficult goes against the trend of most other MMO's on the market, which now includes FFXI (which to be honest, aside from Diablo 2 was the hardest game I've to get a character to max level prior to level sync and abyssea). While I think many people enjoyed that the difficulty in FFXI leveling resulted in players for the most part having to limit the total number of jobs they were able to level up, I think it's become apparent that that model is not the best one.
Most content in MMO's now is endgame. Typically most content in an MMO is max level content or PvP. I will admit, FFXI and FFXIV both have a great leveling system that encourages party game-play rather than a solo grind (which a lot of current MMO's have). You have to realize though, that the majority of content is for max level, and most people want to get to that content. Restricting or slowing people from getting to that content will typically only ever cause them to cancel subscriptions. While I do find it odd that so many people have all classes at max level, it does not phase me. This game isn't trying to be pre-abyssea FFXI, if anything it's a more accessible Final Fantasy MMO which is modeled more after other games.
One last note; I think that this is all more apparent here than is other MMO's (at least the ones I've played) due to the ability to switch classes. Along with FFXI, the ability to switch classes makes you more likely to level them - If I have to make a new character altogether in order to level another class up, I'm less likely to do so. If I have nothing better to do, why wouldn't I start working on another discipline? This coupled with the fact that the current MMO trend is showing that players don't want a huge long multiple month grind to get to endgame content just means that you're going to see a lot of people with all disciplines maxed.
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