• More ambient sound. When I walk past a line of vendors I should hear their chatter. When I interact with a NPC there should be sound for them saying hello and goodbye (or something along those lines). If I walk in a wilderness with animals nearby I should hear them. The game feels like a silent movie most of the time.
  • Voice acting for my own character. Its absolutely stupid that everyone else talks but all my guy can is nod.
  • Instead of freezing our character in place and forcing me to repeatedly click through a chain of dialogue, allow me to just step away from the NPC, canceling all remaining dialogue.
  • Quests with more emphasis on fighting and combine chained talking-only quests. What I mean by "chained talking-only quests" are: I meet up with Alphy and he talks (not "we", just "he"), 1-on-1. Next quest, go to a different town and meet with him again, 1-on-1, more talking. Repeat. If someone treated me like this in RL I would cut them off because there's no reason for that and its just wasting my time. After the 1st meet, have the next quest be "kill x enemies to get items" or "recon this area" or something. Then the next meeting with Alphy is discussing what I found with an action step after.

There's a lot I like about this game but the MSQ is just not one of them. The repeated "talk, talk, talk" chain of quests is tedious. Every quest should move the story forward somehow and having 3+ quests in a row where only someone talks at me doesn't do that. It creates a very tedious play.