Quote Originally Posted by kaynide View Post
Moreover, if memory serves, wasn't 1.0 overly homogeneous in that classes were largely cosmetic due to the amount of cross-class skill setups?
To put it bluntly 1.0 was a massive failure both commercially and gameplay-wise, the maps were gigantic empty wastelands, the content not very fun to play, and the engine incredibly stilted (which we're still dealing with a decade later) and basically no one but the most hardcore even wanted to touch it. That said classes did have variety and different stats that they relied upon which you could reset by building up reset points or something like it, so if you wanted to be a warrior or whatever you'd need/level up STR and Dex and stuff and if you switched to thaumaturge you'd need to reset your points to be INT and stuff like that.

Honestly, anyone that prefers 1.0 to 2.0 is welcome to their opinion but it's an objectively terrible opinion, 1.0 died for a reason and returning 2.0 to that kind of wasted existence would decimate the playerbase and destroy the game.