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  1. #11
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    Abyssal drain is a very potent self-healing ability that, when used properly, is capable of healing a similar amount of hp to a WAR's chaotic cyclone as well as soul eater having the same hp restoration as Storm's Path so WAR and GNB being able to self-heal is a moot point.
    Yes, Abyssal Drain is a very "potent" 200 potency heal that is SO useful on a single target enemy.
    (18)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There are many problems with Living Dead.

    The ability description and tool tips are incorrect. It's also one of the longest descriptions for an ability in the game. Imagine a new healer trying to figure out how it works mid-combat. Fun.
    There are a lot of misconceptions about the healing requirements and duration.
    There's a lack of UI information to support the use of this action. Healers have no feedback on how much actual healing is still required (you don't need to be at max health to clear the effect).
    It's the only invuln that can be ended early by another player. An early Benediction can be just as dangerous as a late one.
    The healing requirements are getting progressively worse, especially with the removal of Convalescence.
    It doesn't sync up well with Benediction, which is required if you want to get the maximum duration out of it. If you reserve Benediction for Living Dead, you miss chances to use Benediction.
    It's objectively worse than Holmgang. Put the drawback on the shorter recast invuln, and on a job that actually has abilities to self-heal through it.

    All in all, it's a terribly designed ability which is convoluted for the sake of being convoluted. It needs to be rebuilt from the ground up. Failing that, just scrap invulns altogether and call it even.
    (11)

  3. #13
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lyth View Post
    It's the only invuln that can be ended early by another player. An early Benediction can be just as dangerous as a late one.
    This would be ok if dark knights could in return patch up other people by raising them.
    (0)

  4. #14
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    All in all, it's a terribly designed ability which is convoluted for the sake of being convoluted. It needs to be rebuilt from the ground up.
    Perhaps instead making it work with our MP instead? Our MP full heals upon use, and all damage from that point on for the next 10s is heavily mitigated and taken from our MP pool while our HP remains untouched. If our MP hits 0, Living Dead immediately ends and our MP is restored by 1K times the amount of seconds Living Dead stayed up. Taking a blow that would empty our MP pool completely during LD's duration would not bleed into our HP, so using it right before a heavy tankbuster, even if just at 600 MP, would safeguard our health completely. While one could say it would be too strong like this, it fixes the LD usability problems, and gives it a unique flavor that also requires a bit of skill to use.
    (0)

  5. #15
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    This has been discussed for years in the tank forums, a million different suggestions have been made to make the skill better and SE hasn't listened to any of it, i doubt theyre going to start listening to it as soon as you post it on the general discussion forums.
    (4)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  6. #16
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    Abyssal drain is a very potent self-healing ability that, when used properly, is capable of healing a similar amount of hp to a WAR's chaotic cyclone as well as soul eater having the same hp restoration as Storm's Path so WAR and GNB being able to self-heal is a moot point.

    Then when we're talking about MP conversion then why should PLD not have their MP used for hallowed?

    My point is: All the tank invulns should just be the flat 10 seconds of invuln on the... is it 10ish minutes CD? I appreciate that they tried to keep to the job theme, but Hallowed Ground is the only Invuln CD that doesn't have some kind of functionality issue.
    >AD heals as much as chaotic cyclone
    Bro do you even tank?
    WAR has Thrill, Nascent, and Equilibrium as self-heals, all of which make AD look like an infant in scale to how powerful they are.
    "...10 seconds of invuln on the... is it 10ish minutes CD?"
    ...yeah you don't know tanks. NONE of the tanks invulns have a recast of 10 minutes. We've got Holmgang at 4min, Living Dead at 5min, Superbolide at 6min, and Hallowed at 7min recast.
    (7)

  7. #17
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    remove invulns
    (2)

  8. #18
    Player
    Peace-Division's Avatar
    Join Date
    Jun 2020
    Posts
    48
    Character
    Lewte Bokzez
    World
    Zodiark
    Main Class
    Machinist Lv 80
    For a game that has spectacular combat animations and visuals across many class abilities, I'm baffled why they didn't design the tank invulns to show a visual cue that healers could see that it has been used.

    So for example the LD activation could give the the tank a light glow around the body when they are in the safe zone then it changes to purple ( like the trailer shows when the wol morphs into the drk) when it switches to the second life portion and requires the drk to be fully healed. Perhaps even a mild sound cue to go with it.

    Unless a healer is glued to looking at a focus bar or party list when the tank is in dangerous hp zones and recognises the icon for the invuln used, its easy for a healer especially if they have no experience of tank invulns because they are new to not know at all that they need to emergency heal.
    (2)

  9. #19
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Yes, Abyssal Drain is a very "potent" 200 potency heal that is SO useful on a single target enemy.
    I wasn't aware we were discussing single target. I was discussing under the pretense of AoE.
    (0)

  10. #20
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    >AD heals as much as chaotic cyclone
    Bro do you even tank?
    WAR has Thrill, Nascent, and Equilibrium as self-heals, all of which make AD look like an infant in scale to how powerful they are.
    "...10 seconds of invuln on the... is it 10ish minutes CD?"
    ...yeah you don't know tanks. NONE of the tanks invulns have a recast of 10 minutes. We've got Holmgang at 4min, Living Dead at 5min, Superbolide at 6min, and Hallowed at 7min recast.
    Pardon me for not knowing the specific CD timer of a specific ability off of the top of my head in a role I don't play as often as others.

    However, I am aware that for self-healing DRK doesn't have much but that doesn't change much of anything since I've seen AD heal a pretty crazy amount of HP on large mob packs.

    But hey, I'm trying to be civil. Not fling subtle insults. Please do come back when you're done with them. :3
    (0)

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