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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There are many problems with Living Dead.

    The ability description and tool tips are incorrect. It's also one of the longest descriptions for an ability in the game. Imagine a new healer trying to figure out how it works mid-combat. Fun.
    There are a lot of misconceptions about the healing requirements and duration.
    There's a lack of UI information to support the use of this action. Healers have no feedback on how much actual healing is still required (you don't need to be at max health to clear the effect).
    It's the only invuln that can be ended early by another player. An early Benediction can be just as dangerous as a late one.
    The healing requirements are getting progressively worse, especially with the removal of Convalescence.
    It doesn't sync up well with Benediction, which is required if you want to get the maximum duration out of it. If you reserve Benediction for Living Dead, you miss chances to use Benediction.
    It's objectively worse than Holmgang. Put the drawback on the shorter recast invuln, and on a job that actually has abilities to self-heal through it.

    All in all, it's a terribly designed ability which is convoluted for the sake of being convoluted. It needs to be rebuilt from the ground up. Failing that, just scrap invulns altogether and call it even.
    (11)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lyth View Post
    It's the only invuln that can be ended early by another player. An early Benediction can be just as dangerous as a late one.
    This would be ok if dark knights could in return patch up other people by raising them.
    (0)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    All in all, it's a terribly designed ability which is convoluted for the sake of being convoluted. It needs to be rebuilt from the ground up.
    Perhaps instead making it work with our MP instead? Our MP full heals upon use, and all damage from that point on for the next 10s is heavily mitigated and taken from our MP pool while our HP remains untouched. If our MP hits 0, Living Dead immediately ends and our MP is restored by 1K times the amount of seconds Living Dead stayed up. Taking a blow that would empty our MP pool completely during LD's duration would not bleed into our HP, so using it right before a heavy tankbuster, even if just at 600 MP, would safeguard our health completely. While one could say it would be too strong like this, it fixes the LD usability problems, and gives it a unique flavor that also requires a bit of skill to use.
    (0)

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