Reverse is just diversity for the sake of diversity. The reality is that support cards will always be reversed into dps cards.
What you're all ignoring while you come up with all these ideas is the reality on the ground.
AST is currently too strong to justify ever using a support card if you have the option to use a dps card.
Any system where a dps card competes directly with a support card results in the support card being ignored.
RNG support is not support. You need to be able to access a specific support card at a specific point in the fight - on-demand or through build-up.
Separation is the only way. I'll rehash some thoughts from a while ago based on several suggestions that came about at that time (not going to track down the old posts):
Draw/Play (DPS): 2 DPS cards - melee/ranged
Draw/Play (Support): 4 support cards (ideally, 4 equally useful non-dps effects)
Redraw (has an effect on the last card currently in your hand):
- If on a DPS card, gives the opposite card (melee -> ranged, ranged -> melee)
- If on a Support card, gives a different support card that you have not seen yet (like current Sleeve Draw). Using 3 Redraws cycles through all available support cards. Draw resets the pool of cards.
For example, you could do something like this: Draw (Support) -> Draw (DPS) -> Redraw(DPS) -> Play (DPS) -> Redraw (Support)
Divination:
- Base 4%
- 4 slots for DPS cards: 1% better divination for each card, going up to 8%.
- 1 slot for a Support card: functions as the activator. Fill this seal by sacrificing any one support card and you can cast Divination.
Some things to consider for more interactivity:
Divination could give an additional 1% for each pair of different cards: 3 melee + 1 ranged (9%), 2 melee + 2 ranged (10%). Maintain the Balance, so to speak. There is a problem with this - you'll want use up to 2 Redraws to ensure that 10% Divination, in which case you're giving up reliability on the Support side.
In the interest of making Support cards even more reliable, the Support slot in Divination can function as Spread did in SB. Essentially banking one support card for later use, giving you access to two support cards at any one time. You can save this Support card for use at a more opportune time, but you'd have to make sure another Support card is sacrificed so that Divination is usable when it goes off-cooldown.


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