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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LariaKirin View Post
    Snip
    Not a fan of Draw/Play (DPS) being split if for no other reason than having melee vs ranged when they do the same thing is dumb. That said, it fixes the problem of <insert stat here on a card is 100% better in all cases> so it'll have to be something I live with.

    As far as Divination goes, personally mind you, I'd rather scrap the seals system entirely, keep your idea of DPS and Support Draws, and have Divination be a button to use on cooldown (same as now or increased) as it is in pvp. True your idea does give more interactivity especially with the seals balance idea, but I'd rather have AST's interactivity be kept more with the cards themselves than with seals.

    Ignoring my bias dislike to the seals system (I'll take your card system over the current one any day) what are your suggestions with the support cards? I assume any stat that indirectly increases dps (skill and spell speed for example) would be off the table? Bole's old effect may be nice to have, but with the tools AST currently has, I'll be honest I don't see a good use for it. Old Ewer you can make and argument for as while AST has less mana issues now than it did before, co-healers could use it. PLD/DRK maybe if there's no BLM. And of course BLM. But would it be worth having over something else, if there can even be another effect?
    (0)

  2. #2
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ASkellington View Post
    snip
    Melee/ranged is to have it be somewhat of a dynamic choice (like current system), instead of dumping it on the same person every time. The seal balance thing will require some Redraws (2 at most), leaving you with 2 more Redraws in a 2 minute window. So this means you won't be able to access every single support card (4 support cards, cycling through 3 of them if you use 2 Redraws for DPS). Which I'm not completely happy about because I think you should be able to access every support card (e.g. "I know that I will definitely find Bole 1m30s into the fight at the latest").

    I think one of the more important things is the "Spread" idea on Divination. Allowing you to store a card and use it later. For example, I'm looking for Bole 45 seconds into the fight. I can dump all of my redraws on that and guarantee that I will have it. If I get it too early, I can just store it in divination. And now I see a scenario where I'd want Bole 2m15s into the fight and it would be pretty annoying to handle (Divination would sacrifice the card). So Maybe we could change the Divination slot so that you can swap the support card inside Divination with the one in your hand instead.

    As for Support cards, yes, anything that increases DPS is off the table. I think it would require alot of thought to make them all realistically useful. Some quick ideas:
    - Party-wide 10% mitigation for 10s.
    - Single-target 10% mitigation for 30s. Mostly for tank autos.
    - Single-target 20% mitigation for 5s. For TBs with strict timing.
    - Some sort of delayed effect (say 6s) that snapshots a party member's HP/MP on cast and reverts it to the snapshot when timer expires.

    I'm sure others can think of some neat ideas that can make all of them useful - they would no longer compete with DPS cards.
    My main concern is the separation of dps/support and reasonable availability of support options.
    (1)