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  1. #33
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    A mechanic you have to learn to play around is not an "anti-melee mechanic." Are AoE circles "anti-caster mechanics"? No, of course not. See this is what I'm talking about with the constant whining from melee. Bosses aren't supposed to be striking dummies, sometimes mechs will inconvenience you and being a good player means figuring out how to handle them with little to no uptime loss.
    I'll ignore the condescending tone, but what I'm saying is that more and more fights are being designed to punish groups with melee in them, where if you have at least 2 melees there's bound to be problems having them. Imagine if you started having issues with 2 casters in the same team, or with DF where it's random and you can be inconvenienced picking a melee and unfortunately getting another melee. What I'm saying isn't to remove anti-melee mechanics, but to make it "fairer", so going double melee won't be as demanding as just going another caster. Imagine if casters lost their ability to compensate for losing uptime, same way as melee would, won't you want the same thing for yourself?

    Edit: Like for example, just queuing into raids and you get a fight where it's mostly melee, is far more difficult than it should be just by pure chance.
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    Last edited by GenericMagus; 08-27-2020 at 04:30 AM.