Quote Originally Posted by GenericMagus View Post
I also forgot to mention the recent dungeons have also started getting into the anti-melee mechanics even more as well, such as the recent 5.3 dungeon as well, which is starting to be a trend brought forward by this xpac.

The 2nd boss of 5.3 dungeon is also one that heavily punishes both melee if you're unlucky to queue up with each other for example.
A mechanic you have to learn to play around is not an "anti-melee mechanic." Are AoE circles "anti-caster mechanics"? No, of course not. See this is what I'm talking about with the constant whining from melee. Bosses aren't supposed to be striking dummies, sometimes mechs will inconvenience you and being a good player means figuring out how to handle them with little to no uptime loss.