Quote Originally Posted by GenericMagus View Post
I also forgot to mention the recent dungeons have also started getting into the anti-melee mechanics even more as well, such as the recent 5.3 dungeon as well, which is starting to be a trend brought forward by this xpac.

The 2nd boss of 5.3 dungeon is also one that heavily punishes both melee if you're unlucky to queue up with each other for example.
It is possible to position around that boss at max melee and keep uptime if people don't freaking panic. I've had groups where we burn her down before the third mechanic several times. It's not the dungeon, it's the players.

Same thing with E6/E8s, I keep seeing people post about disengaging. Melee have always had to deal with mechanics that made us greed for uptime, the only difference is we now have so many other options to play instead- dnc, rdm, etc that you're not forced to work out melee friendly strats like you used to.

It's created an us vs them mentality and I hate it. Ranged/healers that will tell melee they do not need uptime/positionals, and melee that will refuse to even consider catering to blm/etc out of spite because of it. Fights aren't becoming anti-melee, it's the community that is.