Bosses do follow scripts, but they can also follow branching ones. Blood price was an example of a resource generating action that had some variability attached. Someone probably could try to spreadsheet out every auto-attack in every single scenario, but that type of math nerd would probably fair much better on a rigid combo based job that follows strict rules. The more variable parameters that you add that have ever so slight changes on resource totals, the more you push things in favour of intuitive, flexible players who can adapt on the fly. And that's historically been DRK's real draw.
My preferred approach for a two combo system would be to sit down and determine the equivalence between MP and Blood. You can use Edge/Flood at any point, and you can use Bloodspiller/Quietus at any point. What's the potency trade-off between these? Let's say that 1 blood = 200 MP when it comes to potency. Now you make two combos:
1: no resources
2: 2000 MP or A: 10 blood
3: 4000 MP or B: 20 blood
Now it doesn't really matter which combo you invest in too much, because both resource dumps are the same. Now for this system to really work, you need to have oGCDs which use resources as well, and ideally give you some of the opposite resource back. So let's say you wanted to use Carve and Spit which is about to come off cooldown, but it costs blood. Use the blood combo next, use Carve and Spit, and maybe use the MP that you get on TBN. Let's say Abyssal Drain is coming off cooldown, but costs MP. Your next combo step should be your MP combo, gain back some blood from Abyssal Drain, and then use Bloodspiller as follow-up. Your decision-making on combos depends on what oGCDs are coming off cooldown and what resource type you need to activate them.
Now if you really want to make things fun, instead of making an action like Delirium simply remove costs, have it increase your resource gains, so that you can Bloodspiller -> gain MP -> Abyssal Drain + Edge of Darkness -> gain blood -> Bloodspiller + Carve and Spit -> gain MP etc. to juggle your two resource meters back and forth. It's the same effect, but you get to use your noggin a bit.
You can also do a resource gaining combo and a higher potency resource spending combo (which is essentially what the old Heavensward DASE vs. Delirium combos were), but that's slightly less interesting to me.



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