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  1. #1
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Kuroka View Post
    It still feels weird to not have an aoe finisher, like, upgrade thunder/wind when our bar is full or smt...
    This is the main thing I would add to the job if I was the decision-maker, except have it be Ice and Water for black and white versions respectively. That covers two of the 5 skill additions, so here's my list of things I'd like to see (not in any particular order:

    -Verblizzard: AoE spell finisher. Occupies the same place as Verflare does but for the AoE rotation. Usable after at least some minimum number of Enchanted Moulinet are used in a row, 4 or 5 suggested. Replaces Verthunder II on the hotbar when able to be used.
    -Verwater: AoE spell finisher. Same but AoE analog of Verholy and replaces Veraero II on the hotbar when able to be used.
    -Enchanced elementalism: a trait that upgrades verthunder/aero II to have a bit more damage and/or balance gain
    -Envelopement: A weak single target ice-blade ogcd attack with a 60s cooldown that applies a small damage up debuff for 15s
    -Zornhau: level 90 ability, AoE weapon finisher with same range as Moulinet but more damage. Primary target takes more damage than additional targets (to balance being able to use it both in melee and aoe rotation.) Usable only immediately after any of Scorch, Verblizzard or Verwater. Costs 10/10 mana to use the enchanted version. Replaces Moulinet and/or Redoublement on the hotbar when able to be used.
    (3)
    Last edited by Mhaeric; 08-24-2020 at 04:34 PM.

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mhaeric View Post
    This is the main thing I would add to the job if I was the decision-maker, except have it be Ice and Water for black and white versions respectively. That covers two of the 5 skill additions, so here's my list of things I'd like to see (not in any particular order:

    -Zornhau: level 90 ability, AoE weapon finisher with same range as Moulinet but more damage. Primary target takes more damage than additional targets (to balance being able to use it both in melee and aoe rotation.) Usable only immediately after any of Scorch, Verblizzard or Verwater. Costs 10/10 mana to use the enchanted version. Replaces Moulinet and/or Redoublement on the hotbar when able to be used.
    I'm assuming when you say use it in both melee and AoE rotation you mean single target and AoE rotation.

    Correct me if I'm wrong. Wouldn't it be a bad idea if Zornhau consumes 10/10 mana after a scorch combo? It would raise the requirement to use enhanced version to 90/90 mana if it was allowed in both Single Target and AoE combo, which would throw off the initial trigger of 80/80 mana triggering enhanced state on the crystal and require manafication to be used at 45/45 rather than 40/40. RDM gains around ~20 mana with ST for one element if they were dualcasting with verfire/verstone so it would require around 4 more GCDs and a higher chance of overcapping.
    (0)
    Last edited by AnotherPerson; 08-24-2020 at 09:44 PM.