I love they did balance it but didn't balance it but say they didn't want to but then we have issues where they maybe should. Its just this hilarious jump rope.
Gotta give players the original unbalance they say, then they give players the worst angel whisper in the history of FF games, gotta be balanced for content they say so they add trinity content (mimic spell) and add even more immunities to spells than what the job started with.
I feel like a gremlin that was fed after dark. Just shower me in water now. Hit me with that aqua breath.
In terms of some construction to my salt lol, beyond what I think is a decent concept of 'both' (is both limited and a normal job)- I think the limited side could use further restrictions on FATEs. Such that Blue Mage can destroy FATEs when areas are not overly populated, that the immunities FATEs experience might be increased during high population but will revert on lower population (allowing a blue mage to rofl stomp even major FATE bosses if no one is around, exception to something like Behemoth though).
When back seat driver/shower thinking on blue mage I thought of blue mist as a fun way to lore that concept in. Such that blue mist is rather toxic to those untrained to imbibed and such that the job has a toggle to go from limited to normal based on certain criteria (like not in huge FATE dog piles), such that the blue mage when alone or with other blue mages or 'friends' you can go beast mode but you wouldn't second hand blue mist someone you can't protect. Adding to the carnival aspect in that blue mage is able to show off their skills when they're on the stage and the audience is at a distance, making them good at that concept and adding some baked in job mechanical lore to that idea. So their popularity would be limited if you thought to randomly sprinkle through your army if you didn't trust each blue mage to be very cognizant of their potential friendly harm.
Of course in more detail I think they could use with a mix of limited and normal and the job could have been better designed to allow interesting gameplay sooner (majority of my optimal play of the job has been one or two spells, far more simplistic and less interesting mechanically than actual jobs and that stays true until you get many PF skills) and as it is most often you read 'oooh I'm having so much fun thanks to blue, where in the pinnacle of my play is casting missile over and over and over- i'd hate this super spammy content if I couldn't run it so fast'.
Which to me reads as an example of an issue with old FATE events and how old jobs work with FATEs (just like old dungeons and old jobs), insult to blue that so much hype of the job is around getting to spam a gimmick (hype on that one spell I guess) and that the particular job's hype is coming from acceleration which is in particular an issue because I bet you'd see far less blue mage for things like moogle tomestones or these FATEs if you gave the power to another job to go equally as fast. Which is to say it's not blue mage, it's the speed blue mage provides that is interest for many (from readings why many appreciate/use it). If you made magitek gundam suits that went just as or faster than blue mage I guarantee you (especially if it was faster, even if only slightly) most would be using that then instead (most, not saying all).
Just like when the servers were melting due to overpopulation the direction of ire should be at SE mostly, can scoff at the players but honestly they're just doing what the system allowed (even in some ways encouraged). The gods of the land that design mechanics rather than those who use what was made for pretty much intended purposes. So in a sense agreeing, but in so much that I think simply issues be redirected to the true source rather than at players doing what the job was designed to do.
It would be nice if players tried to have some awareness of others enjoyment and work as a sort of community but that's never going to happen at a large scale, we've hardly the culture for it like maybe Japan servers.
"My fun over your fun, community be sent to the styx if need be." Also why I liked that quote made earlier about developers having to protect their players lol. Like never assume a player isn't going to do something silly to your interface.
Sometimes there is nothing that can be done but ruin the fun for all, so have to be careful with that of course- there is such a thing as one person ruining for the bunch. Which is why I thought if they are going to make things immune for this event they only do so temporarily.



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