Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Hien suffers from a similar problem. The textures for his attire look very grainy which is odd for a character that is not only front and centre for most of Stormblood but who also has his outfit available as a paid acquisition for players...
    (1)

  2. #12
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,059
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I honestly didn't even notice the pixelisation at the time - or certainly didn't process it. I was too worried about him.


    Quote Originally Posted by Hysterior View Post
    But that bread texture was AMAZING though!

    #Priorities
    There seems to be a disconnect with the amount of physical 3D texture something gets and the resolution of design elements created in 2D and applied to the model.
    (2)

  3. #13
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Iscah View Post
    I honestly didn't even notice the pixelisation at the time - or certainly didn't process it. I was too worried about him.




    There seems to be a disconnect with the amount of physical 3D texture something gets and the resolution of design elements created in 2D and applied to the model.
    Its pretty much this, the bigger the texture is, the more pixelated it gets.

    Clothing is the worst. Hair isn't great either.
    (1)

  4. #14
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,164
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its pretty much this, the bigger the texture is, the more pixelated it gets.

    Clothing is the worst. Hair isn't great either.
    Hence the slice of Archon Loaf looked amazing - The size made it easy to give it a detailed look. But when you stretch the texture to the proportions of a Hyur .... well, yeah.
    (1)

  5. #15
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Yeah that bothered me the whole time. It's like they had 6 pixles to work with. It kind of worries me how they're not making new gear or at least primary npcs at a higher resolution. The PS3 is gone, we don't need to keep optimizing for it.
    (4)

  6. #16
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I'm just under the assumption that the spagetti code is so bad that the engine will literally melt down if they go over some arbitrary memory limit for character textures.
    (0)

  7. #17
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,198
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Averax View Post
    Yeah that bothered me the whole time. It's like they had 6 pixles to work with. It kind of worries me how they're not making new gear or at least primary npcs at a higher resolution. The PS3 is gone, we don't need to keep optimizing for it.
    Right now the game is being held back by minimum PC requirements, not PS3 or PS4. I've noticed bad textures for awhile, but I'm not going to let it get in the way of enjoying the game. Hopefully we'll get an update either next expansion or the one after that with better stuff going forward and the minimum requirements will be raised. But considering the game is very successful as it is and looks OK despite being 10 years old, I don't see SE making drastic changes to existing textures or the long list of coding issues. I don't think WoW started updating their own textures on characters until they started losing subs and Yoshi-P said there's no intention of fixing the spaghetti code.
    (2)

  8. #18
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kalocin View Post
    I've seen some stuff about textures but I don't think I've ever seen it as bad as these late cutscenes in 5.3. I've done some 3d modelling before and I don't even know how they could make the maps this bad. I can't be the only one loving 5.3 and then you get to that one scene wondering if we went back in time to the N64 days.
    I'm sorry, were in the middle of a pandemic, be glad you got anything at all.
    (1)

  9. #19
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Here's hoping there is a high rez texture pack released sometime in the future.
    (1)

  10. #20
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SavishSalacious View Post
    I'm sorry, were in the middle of a pandemic, be glad you got anything at all.
    As mentioned earlier, Hien suffers from the same problem - and there wasn't a pandemic during Stormblood. Mysteriously, such issues also never seem to emerge when it comes to the textures of female characters - who typically seem to look fine in cutscenes from every possible angle.
    (3)

Page 2 of 3 FirstFirst 1 2 3 LastLast