Hien suffers from a similar problem. The textures for his attire look very grainy which is odd for a character that is not only front and centre for most of Stormblood but who also has his outfit available as a paid acquisition for players...
Hien suffers from a similar problem. The textures for his attire look very grainy which is odd for a character that is not only front and centre for most of Stormblood but who also has his outfit available as a paid acquisition for players...
I honestly didn't even notice the pixelisation at the time - or certainly didn't process it. I was too worried about him.
There seems to be a disconnect with the amount of physical 3D texture something gets and the resolution of design elements created in 2D and applied to the model.
Its pretty much this, the bigger the texture is, the more pixelated it gets.I honestly didn't even notice the pixelisation at the time - or certainly didn't process it. I was too worried about him.
There seems to be a disconnect with the amount of physical 3D texture something gets and the resolution of design elements created in 2D and applied to the model.
Clothing is the worst. Hair isn't great either.
Hence the slice of Archon Loaf looked amazing - The size made it easy to give it a detailed look. But when you stretch the texture to the proportions of a Hyur .... well, yeah.
Yeah that bothered me the whole time. It's like they had 6 pixles to work with. It kind of worries me how they're not making new gear or at least primary npcs at a higher resolution. The PS3 is gone, we don't need to keep optimizing for it.
I'm just under the assumption that the spagetti code is so bad that the engine will literally melt down if they go over some arbitrary memory limit for character textures.
Right now the game is being held back by minimum PC requirements, not PS3 or PS4. I've noticed bad textures for awhile, but I'm not going to let it get in the way of enjoying the game. Hopefully we'll get an update either next expansion or the one after that with better stuff going forward and the minimum requirements will be raised. But considering the game is very successful as it is and looks OK despite being 10 years old, I don't see SE making drastic changes to existing textures or the long list of coding issues. I don't think WoW started updating their own textures on characters until they started losing subs and Yoshi-P said there's no intention of fixing the spaghetti code.
I'm sorry, were in the middle of a pandemic, be glad you got anything at all.I've seen some stuff about textures but I don't think I've ever seen it as bad as these late cutscenes in 5.3. I've done some 3d modelling before and I don't even know how they could make the maps this bad. I can't be the only one loving 5.3 and then you get to that one scene wondering if we went back in time to the N64 days.
Here's hoping there is a high rez texture pack released sometime in the future.
As mentioned earlier, Hien suffers from the same problem - and there wasn't a pandemic during Stormblood. Mysteriously, such issues also never seem to emerge when it comes to the textures of female characters - who typically seem to look fine in cutscenes from every possible angle.
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