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  1. #1
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90

    Do you think that there's a lack of focus on our open world areas?

    I feel like alot if the regions in the game feel under utilized. They have hunts and FATEs but I can't see reasons outside of nice scenery to go out into the world. Do you think that it's something the devs should address at some point or is it not as big a deal to you all? Like to hear your thoughts!
    (11)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I dont really get the fascination on the overworld people have. It usually just turns into a mess of complaints over spawns and the like. I think I get enough use of it from the story and the bits they send you out to do with the later patches.
    (7)

  3. #3
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I dont really get the fascination on the overworld people have. It usually just turns into a mess of complaints over spawns and the like. I think I get enough use of it from the story and the bits they send you out to do with the later patches.
    My thoughts exactly.
    I'm willing to bet its usually the older gen people that grew up off the grindy classic mmo's where you just farm overworld monsters or something.

    Like other than fates, what do people even want them to do for the overworld? I see a lot of demands for open world actives and no ideas.
    (1)

  4. #4
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    One thing that always puzzled me, something they removed....Moving the 8 man raids to the duty/raid finder.

    Back in ARR for Coils and HW for Alexander raids you always had to enter the raid via the entrance which was great, especially in ARR as each tier had a seperate entrance - One at wineport, One at Falgourts float, and one at the Ceruleum Proccessing Plant in Northern Thanalan. Alexander simply had one entrance for all 3 tiers, in the Dravanian Hinterlands just outside of Illdyshire.

    You might ask what was so great about having to go to an area to enter a raid, rather than the convenience of raid finder? Well, it was not only the sense of the world being alive, with players actually moving around these areas, but it also created a great sense of community. On reset day you'd see crafters setting up makeshift stalls to sell their services to meld materia or sell food and pots just outside of the raid entrance, you'd have people shouting for groups for those who wanted a local server group and i met several friends in these little gatherings every week.

    Now? That's all gone, and the only reason to even go in to the overworld is Gathering, Maps, and Hunts but even the Hunts arent a big thing anymore as generally most people just leave them alone and then spend one hour every day or two in a big train killing them all. Gatherers at legendary nodes barely have the time to even acknowledge that other people is there, let alone have an opportunity to interact with them considering the time sensitivity of the nodes and maps are usually done with pre-existing groups or otherwise through the PF anyway.

    That leaves just FATEs - SE did try to improve the longevity of FATEs in shadowbringers with the addition of gemstones but for most it was little more than a chore and almost nobody actively goes out of their way to grind fates for a small side feature.

    SE has known for years that the overworld is rarely visited for much of substance, but they seem to have no idea how to fix it.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VenKitsune View Post
    SE has known for years that the overworld is rarely visited for much of substance, but they seem to have no idea how to fix it.
    You'll probably get people disagreeing that the MSQ lacks substance and MSQ is the primary reason for visiting.

    Instance capacity could be a concern when it comes to utilizing the open world zones more. Last thing the game would need is high level players clogging a zone so leveling players can't get in to do their quests.

    Open world zones already play host to:
    MSQ
    Side quests
    Hunts
    FATEs
    Leves
    Beast Tribes
    Gathering
    Sightseeing Log
    Treasure Maps

    What else would you add that wouldn't cause issues for players trying to do those things?
    (0)

  6. #6
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by xxvaynxx View Post
    My thoughts exactly.
    I'm willing to bet its usually the older gen people that grew up off the grindy classic mmo's where you just farm overworld monsters or something.

    Like other than fates, what do people even want them to do for the overworld? I see a lot of demands for open world actives and no ideas.
    I'm in my upper 30s (no idea if you're grouping that in the older gen or not), but I love having an active open world.

    As someone else hinted at, GW2 does amazing things with their open world. I pretty much stick to open-world content only in that game. They have a ton of various events happening across the map at any given time, some may be simply killing mobs, some will be escort quests, some may be something else entirely. Then you have the big META events which consist of a long string of linked events that lead up to a big finish. There are legendary hunts you can participate in. Also world bosses.

    Mount races can be found throughout the day. Repeatable heart-quests that are never just a simple "kill this batch of mobs". One has you helping scientists with research, another has you helping a chef prepare a meal, another has you scaring off groundhogs, then there is one where you are feeding/giving medicine to people in a camp, one that has you boosting morale of an army, one that has you trying to fit in with an acting-troupe, and it goes on.

    You can also find challenge courses scattered throughout the world which, like everything else, has a rather wide variety of what you have to accomplish. And can't forget jumping puzzles! There's probably a whole bunch of other stuff I'm forgetting to mention as it's so early, but what I'm getting at is that their open world has a massive amount of variety, and it makes things feel far more alive and enjoyable.

    Compare that to XIV where it's open world is not too far off from a glorified waiting room while you queue for instances. Yes, you can gather, do hunt trains or FATES (which are pretty one-note), but there's not much else going on and it feels incredibly lifeless as a whole.


    e: The post just above mine added some additional items for XIV, thank you! But the only things that will generally persist after you've completed your leveling/MSQ are the hunts, FATEs, gathering and maps. If you're new, you'll have things to keep you busy for a while in the world, but it soon loses a lot of it's activities once you level out of it.
    (5)
    Last edited by Skivvy; 08-19-2020 at 11:32 PM.

  7. #7
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Skivvy View Post
    I'm in my upper 30s (no idea if you're grouping that in the older gen or not), but I love having an active open world.

    As someone else hinted at, GW2 does amazing things with their open world.
    GW2 was designed from the ground up around those open world events. The problem is that they feel hollow. Kinda like FATEs. As in, you can totally ignore that giant dragon monster in the swamp, it'll just chill there until someone happens along to destroy it. Despite what the event text tells you about this monstrosity ending the world.

    Or you could veer into Rift territory, which was a fun concept for the first couple months, but once most people settled into their endgame characters, older zones just got overrun by maximum tier Rifts that took forever to clean out.
    And when you did finally clean it out, do your quest and log off, The Rift will have taken over your questing hub again by the time you log back in. So it became a chore. And may the gods help you if a higher level Rift pops open across the map and then travels over to the lower level area and sets up shop.

    Speaking in universe, Our WoL cleared out every major threat to every zone we ever visited. Anything trivial is handled by the local Grand Company. Any threat that warranted the WoL's attention would be a one and done quest. Or a Hunt. Which is also one and done, until it spawns again.
    We have no reason for those zones to be more 'lively' than they currently are.

    You can look at GW2 and say you love just doing all the events, which is fine because lots of them have cool stories and it's always worth clearing each map, however GW2 events are just FATEs but more grandiose. They're not even random, Its the exact same event in the same location every time.

    In the olden days, the open world mobs existed to be grinded for EXP or rare equipment drops. That role has since been moved to dungeon mobs in more modern MMOs because staring at a spawn point waiting for your target to respawn all day gets boring fast.
    Even in the early days of WoW before the LFG tools came around, endgame was just chilling in a city spamming "LFM X" all day until someone joined you in between bouts of grinding gold off mobs that happen to have lucrative drops. Or material farming for raid consumables.

    If you want an MMO to have a lively open world, it'd need to be designed for it from the beginning. Not shoehorned in after the fact.
    (1)

  8. #8
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by xxvaynxx View Post
    My thoughts exactly.
    I'm willing to bet its usually the older gen people that grew up off the grindy classic mmo's where you just farm overworld monsters or something.

    Like other than fates, what do people even want them to do for the overworld? I see a lot of demands for open world actives and no ideas.
    Pretty much this. Going into cities in older design MMOs was actually a rare event. You normally stayed outside the cities doing everything for days at a time then would go back if you needed food or potions. ALTHOUGHHHHHH this has more to do with the playerbase then the MMO itself because if you look at how people play WoW Classic now compared to the old days most end up in cities afk'n because the old ways of getting things is inefficient and time consuming.

    If mmo devs shut down all the bots I guarantee people would be encourage to leave the cities to level up gathering jobs because material cost would sky rocket.
    (0)

  9. #9
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by xxvaynxx View Post
    My thoughts exactly.
    I'm willing to bet its usually the older gen people that grew up off the grindy classic mmo's where you just farm overworld monsters or something.

    Like other than fates, what do people even want them to do for the overworld? I see a lot of demands for open world actives and no ideas.
    "lol"

    To anyone who think "older" MMOs are just about grinding trash mob in the open world, dont try to post in this thread.
    (2)

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by xxvaynxx View Post
    My thoughts exactly.
    I'm willing to bet its usually the older gen people that grew up off the grindy classic mmo's where you just farm overworld monsters or something.

    Like other than fates, what do people even want them to do for the overworld? I see a lot of demands for open world actives and no ideas.
    I’d say just generally making the world more active/alive/just have more engaging things to do. Guild Wars 2 does this really well with a lot of roaming fates/fate chains that are usually more than just killing monsters (typical GW “fate” has 3 different things you could do; an example while raiding an enemy base might be killing the enemy, freeing prisoners or wrecking their base infrastructure - food stashes, weapon’s etc.)

    GW2 also has fairly intricate jumping puzzles, but FF’s jumping system/hit box for puzzles is atrocious.

    Some of GW2’s “fates” are actually races, like legit fun/Mario kart-sequel races, others are coin grab obstacle courses (think parkour)

    One thing FF11 did was have pop-able notorious monsters where you had to earn an item, drop it somewhere for a party-only fight..much like treasure chests, but for a specific monster and loot.

    Another FF11 thing was to farm a sort of currency from open world beastmen to purchase tokens for specific battles (we’d call them trials, but much less complicated)

    To;dr there just isn’t anything to do in the open world; no reason to really be outside after MSQ is done.
    (1)
    Last edited by kaynide; 08-20-2020 at 02:23 AM.

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