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  1. #21
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Eliadil View Post
    Still I get the issue for the mp ticks. Imo entering ice phase with blizzard 3 should grant you some MP by default, so you're not stuck waiting for a server tick to use thunder 3. Or... Just remove the mp cost of thunder 3 lmao, but this would be too strong. They mostly fixed the issue by making Umbral Ice phase require three gcds (B3 -> Thunder/Xeno -> B4) but it could get smoothed out.
    I find this problem solved by swapping B4 and Thunder. B4 will be free to cast, giving time for an MP tick for Thunder. But, even still, with particularly high speeds, especially during LL, still the rare odd chance of missing that second tick. But, I'm also not playing "optimally" either.

    For speculation, what about some form of Osmose? Classically BLM spell. Tricky to work it into this sort of environment, tho. Had an idea, but, really just kinda turned out to be Manafont with extra steps.
    (0)

  2. #22
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Hasrat View Post
    I find this problem solved by swapping B4 and Thunder. B4 will be free to cast, giving time for an MP tick for Thunder. But, even still, with particularly high speeds, especially during LL, still the rare odd chance of missing that second tick. But, I'm also not playing "optimally" either.
    The issue with casting thunder last is that when you swap for AF right after your mana generation stops completely. At this point if the mana cost for thunder hasn't been refilled for the short time where you're casting Fire3 you enter AF with 9600 MP and not 10000. This doesn't seem like much, but unless you get a thunder proc, you cannot refresh thunder for the duration of your whole AF phase, which last a bit less than 30sec. So you effectively lose... A bit less than 10sec of thunder, which isn't good. :/
    (1)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  3. #23
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    My wishlist

    1. Swiftercast: Trait that reduces Swiftcast and Triplecast CD by 30s
    2. Speedrawing: Trait that reduces Ley Lines CD by 60s (meaning that all three are 30s buffs)
    3. Phantom Dart: A debuff that increases magic damage on the target, would be exactly the same as the PVP version except for the icon which would naturally omit the border
    4. Twilight: A 120s CD that changes Fowl into Light's Cocytus (under AI) and Darkness' Brimstone (Under AF) which has a potency increase one a 30s DoT puddle beneath the targets. Also works like Raging Strikes besides.
    5. Stardust: A two-polyglot spell that deals 1500 pot damage
    What these will mean is that BLM has a 30s Burst window with more abilities to move/weave in CDs and more Ley Lines uptime for Between the Liens and general Spell Speed buffs, as well as 1 semi-utility skill that increases all magic damage. Plus some trait upgrades and a spell that uses two polyglots
    (0)
    Last edited by Morningstar1337; 08-20-2020 at 05:27 AM.

  4. #24
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    QoL wishes:

    Combine mutually exclusive buttons to lower bloat - F4/B4/Enochian, Ley Lines/Between the Lines

    Turn B2 into a targetable spell like Freeze, and make it upgrade into Freeze.

    Lower the MP cost and possibly increase F2 potency.

    New Skill Ideas:

    Necrogenesis - next three speels return 10%dmg as HP (give us a self-heal for peet's sake!)

    Burst/Comet - double Polyglot stack skill for burst phases

    A way to instantly generate 2 Polyglot stacks.

    Do something with F1 (maybe F5 as an instant cast AF refresh as suggested before).
    (3)

  5. #25
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Numenor1379 View Post
    Turn B2 into a targetable spell like Freeze, and make it upgrade into Freeze.

    Honestly with my computer that's more anti-QoL, at least you can damage "invisible" mobs with B2.

    Plus one broken spell tier chain (Miasma) is more than enough.
    (0)

  6. #26
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    736
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Morningstar1337 View Post
    Stardust: A two-polyglot spell that deals 1500 pot damage
    I'm not a fan of the two cost polyglot ideas. They would take BLM back to Foul, which was much more rigid than Xenoglossy and remove one button press (and weave/mobility) every 30 seconds. BLM's rotation in SB was extremely simple, and I think it would be a step backwards.

    Quote Originally Posted by Morningstar1337 View Post
    Honestly with my computer that's more anti-QoL, at least you can damage "invisible" mobs with B2.
    This I do agree with. Spells that don't require a target are nice to have.
    (1)

  7. #27
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    1. Swiftercast: Trait that reduces Swiftcast and Triplecast CD by 30s
    2. Speedrawing: Trait that reduces Ley Lines CD by 60s (meaning that all three are 30s buffs)
    3. Stardust: A two-polyglot spell that deals 1500 pot damage
    Regarding triplecast I doubt making it available every 30sec is a good thing. Since it means you have it up at every astral fire phase... Which is already our burst phase every 30 sec. This imo would take the job too far in terms of "ahah moving fire 4 go brrr". The cd reduction on swiftcast is however an idea that I find interesting... But I would simply prefer if they reduced the cooldown of Manafont, so we could have it every 120sec instead of 180. This alone would make it a tremendous buff for our burst phase.

    Leylines cd could get reduced but not to 30sec, as you would be under leylines for roughly 75% of the time, which seems a bit much. 60sec seems to be the sweetspot to reach, since it gives an actual incentive to look for burst windows and setting up properly. 30sec seems too... Forgiving imo.

    And also I think we don't need something to expand two polyglot stacks at once. Xenoglossy is amazing, because it's instant and better than Foul for mono target. It gives us an amazing mobility option, and I doubt that giving us a strictly better potency option is the way to go.

    Polyglot management is already at... Its peak management possibilities. It gives two options which are both equally interesting for different solutions, giving us a third one which would completely overshadow both in potency as well as removing the possibility of movement (while making us wait even longer for it, rendering some ice phase hard to manage, since you don't have to refresh thunder at every ice phase) is imo not the good path to take. If anything, Ice Phase could use some love, not polyglot.
    (1)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  8. #28
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Being one of the most well designed job we are unlikely to get anything game changing.
    What we can expect
    - new spell rank / trait enhancement
    - minor QoL change aim at helping newer players

    For instance
    Magic and Mend III [trait] 82:
    Increase magic damage by 30% and allow for a fourth stack of Astral Fire and Umbral Ice
    (First mp tick grants 100% mp solving the server mp tick issue)

    Polarity mastery [trait] 84:
    After using Fire3 , your next Fire1 becomes Triple Fire
    After using Ice3, your next Ice4 deals 100% extra damage.

    Triple Fire : 1.5s cast
    Hurl 3 firebolt your ennemy dealing 180x3 Fire Damage.
    Additiona effect : grant fire starter 40% chance

    Burning Thunder [trait] 86:
    Firestarter now refresh ThunderIII duration
    ThunderIII potency increased by 30%
    (New visual also)

    - rework : fire2 becomes the equivalent of freeze

    improved Scath [trait] 88:
    If scath hasn't been used for 15s, becomes Scath II

    scathII : spell 1.5s gcd instant 0mp
    Deal 300 neutral damage
    (Mainly to weave and movement)


    Xenolalia [spell] : spell 60s cd
    Cast for up to 10s dealing damage proportional to the time spent casting.
    400 potency per sec.
    Any action canceling the cast will instead finish the cast .
    Additional effect : while casting astral fire and Umbral Ice duration do not decrease .
    Additional effect : requires LeyLine



    So for instance, with change like this the core rotation doest really change (spare Xenolalia)
    We still rotate from ice to fire
    The annoying mp server tick are gone.
    Fire1 is less "bleh" (once per cycle)

    Thunder III upkeep with random proc is mostly gone thanks to firestarter upgrade

    Scath (with a new animation) serves as a minor xenoglossy (although I'm not sure if that's necessary tbh) and , as a personal favorite that I understand if people wouldn't like , our lv 90 spell brings back the old "turret" feeling once per LeyLine.

    During your leyline you can, once, attempt the ultimate boom cast


    Anyway the point I'm trying to make is, beside the scath and xeno
    There is still room for QoL changes that can enhance our BLM experience without affecting the core rotation .

    BLM are in a very good spot and I'm not expecting any drastic change to the rotation. Maybe a scath return as they can't really remove it due to it being part of the BLM quest
    (1)

  9. #29
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    No speculation needed: They will make BLM both easier to play and far more powerful, as they have done at every single opportunity presented. They may even make Resurrection a role skill just to screw with every caster who isn't BLM even harder.

    There's your 6.0 BLM speculation.
    (1)

  10. #30
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    No speculation needed: They will make BLM both easier to play and far more powerful, as they have done at every single opportunity presented. They may even make Resurrection a role skill just to screw with every caster who isn't BLM even harder.

    There's your 6.0 BLM speculation.
    Well in that case they better bring RDM up to SNM/BLM levels then since their only support besides Embolden became a role skill (I'm onlyhalf serious)
    (0)

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