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  1. #41
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    It has that singular use, yes. Helped me get credit for many a hunt on laggy days.
    (0)
    When the game's story becomes self-aware:


  2. #42
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    I'd still advocate for B2 to be kept for those with more popoto hardware (at least until they find a way for invisible mobs consistently targetable).
    At that point I'd just say return Freeze to the way it was in SB with the ground-targeting. We can macro it to auto-place under targets, including ourselves if we don't have one.

    Though considering that's a gap in the kits of RDM and SMN too, I somehow don't think that's an area the devs are focused on addressing anyway.
    (2)

  3. #43
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I want some upgrade to the thunder mech, it hasn't changed since ARR (ST) and could get some upgrade.

    I would really much like a trait that improve Fire1 to a stronger *once per astral phase* version (as a way to ensure the no B4 rotation doesn't come back)
    Like, when casting F3 in Umbral, gain "improved Fire"
    Fire1 becomes Pentacast (1 cast)
    Pentacast - 2.0s recast 2.5s
    Launch a barrage of Fireball (Fire1 animation but 5 of them looking like a chaotic barrage)
    Potency : 100 per Fire (500 total, each DMG is independent like DreamWithinaDream)


    Also, I feel that after so many mvm utility (which made the job so much more enjoyable) a bit of the "I can't move" fantasy has been lost and, while I'm unsure about how it would fit into the current rotation, I thought of some sort of very long cast that would deliver some massive damage.
    Like a "brace yourself, here I come!!"

    Something like this

    Doomsday
    30s CD
    Cost 100 "void gauge" (max200) - get 1pts per sec under enochian.
    Gauge at 100 when combat starts

    Cast 2.5s : you start gathering energy consuming 20 gauge up every sec up to 100 over 5s. Canceling the channel or depleting the gauge will trigger Doomsday. Cannot be instant.

    Potency : 500 per 20 gauge
    (2500 potency over 7.5s. 333 PPS, about 70% stronger than F4. About 1000 potency over the regular F4 rotation over 7.5s.
    Deals 25% to adjacent ennemies, 10yalms


    Additional effect : astral fire, umbral ice and leyline duration do not go down while gathering energy.
    Additional effect : Spellspeed increase the rate at which the void gauge fills.
    Additional effect : each instance of gauge consumption has its own crit/DH chance calculated. (This is to prevent putting too much potency on a single cast, it is essentially 5 cast so Crit/DH should averages out after 3-4 cast)
    (0)

  4. #44
    Player
    Darsien's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Sylvain View Post
    I want some upgrade to the thunder mech, it hasn't changed since ARR (ST) and could get some upgrade.

    I would really much like a trait that improve Fire1 to a stronger *once per astral phase* version (as a way to ensure the no B4 rotation doesn't come back)
    Like, when casting F3 in Umbral, gain "improved Fire"
    Fire1 becomes Pentacast (1 cast)
    Pentacast - 2.0s recast 2.5s
    Launch a barrage of Fireball (Fire1 animation but 5 of them looking like a chaotic barrage)
    Potency : 100 per Fire (500 total, each DMG is independent like DreamWithinaDream)


    Also, I feel that after so many mvm utility (which made the job so much more enjoyable) a bit of the "I can't move" fantasy has been lost and, while I'm unsure about how it would fit into the current rotation, I thought of some sort of very long cast that would deliver some massive damage.
    Like a "brace yourself, here I come!!"

    Something like this

    Doomsday
    30s CD
    Cost 100 "void gauge" (max200) - get 1pts per sec under enochian.
    Gauge at 100 when combat starts

    Cast 2.5s : you start gathering energy consuming 20 gauge up every sec up to 100 over 5s. Canceling the channel or depleting the gauge will trigger Doomsday. Cannot be instant.

    Potency : 500 per 20 gauge
    (2500 potency over 7.5s. 333 PPS, about 70% stronger than F4. About 1000 potency over the regular F4 rotation over 7.5s.
    Deals 25% to adjacent ennemies, 10yalms


    Additional effect : astral fire, umbral ice and leyline duration do not go down while gathering energy.
    Additional effect : Spellspeed increase the rate at which the void gauge fills.
    Additional effect : each instance of gauge consumption has its own crit/DH chance calculated. (This is to prevent putting too much potency on a single cast, it is essentially 5 cast so Crit/DH should averages out after 3-4 cast)
    Please give me some of what you're smoking.
    (0)

  5. #45
    Player
    Veloran's Avatar
    Join Date
    Dec 2019
    Posts
    665
    Character
    Vane Weaver
    World
    Diabolos
    Main Class
    Gladiator Lv 84
    Two words: Astral Hearts.
    (0)

  6. #46
    Player
    Ordoric's Avatar
    Join Date
    May 2012
    Posts
    148
    Character
    Ordoric Ambrosuis
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    The job feels boring and I have loved black mage. For easily 15 years between 11 and 14. So thank you yoshi-p for proving the job can have an interesting dynamic feel, see yashtola as a trust. Can we have that PLEASE
    (0)

  7. #47
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ordoric View Post
    The job feels boring and I have loved black mage. For easily 15 years between 11 and 14. So thank you yoshi-p for proving the job can have an interesting dynamic feel, see yashtola as a trust. Can we have that PLEASE
    Y'shtola is a sorceress not a blm. i.e She uses both conjury and thaumaturgy to fight while our blm's only use blm combined with thaumaturgy
    (1)

  8. #48
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,977
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    So its been a minute since i did a trust run, let alone one with Y'shtola as DPS, LET ALONE one where i paid attention to her spell casting. The way i remember it, she casts one weak spell all 6 elements, one strong spell of each element, and ends in Foul. Always in the same order. Thats more elements then we currently have, and 13 spells is more then we use in our single target rotation. Neither of those makes it seem "dynamic" to me. Its just more buttons. And as Rymi said, she isnt actually a BLM.
    (2)

  9. #49
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    The idea of gaining another tier of Maim and Mend is interesting - it'd theoretically provide far more of a substantial boost to damage (what with a new multiplier to AF) and cut off mp-tick issues in one, and wouldn't need to improve Enochian's damage boost yet again because once you get it, you're never notusing it.

    That being said, BLM is probably the most well-polished DPS and has been for a while, so unless they plan to rework the job, I can't see them doing more than giving us upgrades to spells we use often. I want that neat looking Flare spell Y'shtola and that one spectre uses in the cutscenes, dammit.
    (0)

  10. #50
    Player
    DarkZeroUnit's Avatar
    Join Date
    Nov 2017
    Posts
    71
    Character
    Darthgama Nemi
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    i do hope we get Fire, Blizz, and lighting V and VI. also Manaward gets a rank II and doubles what it can absorb. more ranks of polyglot would be nice.

    what would ya'll think of a tornado spell. lift them up and take pop shots at them and let em fall down.

    i would like a comet spell maybe through a 3rd or 4th rank of poly.

    another rank of enhanced Enochian
    (0)

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