Quote Originally Posted by Saefinn View Post
I'd not like it but I'd find it better than the situation now.

However, I don't think it works at all as a solution because it would need more than potency changes, it'd need a design overhaul, because there are healing checks in places, for example the Doom mechanic in Hades Ex is a heal check, with decreased potencies and a small window to get everybody up then you're making the mechanic a lot tougher and of course for the level of nerf needed to make easy content interesting could probably even render it near impossible.

The problem is down time, where there are periods where you don't need to heal or don't need to heal much.

A pure heal focus would be not viable with potency changes.

But what they can do is give us back a proper DPS rotation and in future content give us more heal focus through mechanics, restore that balance. It also means they can keep healers accessible for people less confident heal kit.

To me this seems the most sensible compromise.

This game is not designed to work with the standard healer archetype and TBH I like that, I just wish they'd realise what they've got and embrace it instead of trying to make it something it is not.
I never suggested reducing our healing strength.

No changes need to be made to our kits, Just the frequency we'd be required to use our tools. Instead of looking at my oGCDs and saying "welp, Mechanic A will need Earthly Star and Mechanic B will be fixed with Celestial Opposition and every GCD can be Malefic", Those oGCDs would be able to handle 1 in 3 of their assigned mechanics to the faster/odd recasts. Likewise with Tankbusters, I can't just assign Essential Dignity to the guaranteed-to-be-mitigated Tankbuster that turns the Buster into a Tickler.

I'd need to make decisions about what i use, when i use it and how i can use the windows those oGCDs offer me to sneak in some DPS. Previous encounters would be unchanged, just encounter design going forward. And since no changes are made to our kits, no need to adjust anything using the old encounter design.