Giving WHM more utility would obviously mean balance has to be adjusted elsewhere, but this is what they asked for at the time. 3.0 made WHM's identity of "the healiest healer" redundant, but is the design choice SE has tried to stick to.
Yes, I know balance is hard, but I feel people's hangups over balance is emphasised too heavily I know to a degree yes, it's important, but I settle at "good enough to do the content", balance should not be considered more important than how fun something is to play.
It's really when you're at that top percentile level where you're incapable of pushing your numbers harder but the next guy is that it truly matters and let's face it, people who care at the level are likely to pick whatever is meta, especially if they're aiming for world first and things and there will always be jobs that are excluded from that. But...this seems like a smaller number to accommodate for at the cost of other people enjoying their role?
Outside of that, what it'll affect is how much better you have to be to top the next guy, but is a variety in difficulty between jobs such a bad thing?
And it'll affect people who have the mentality "I must pick meta over not meta" despite their group not being near the percentile where it really matters and end up turning away a non-meta player with a high DPS for a meta player with mediocre one...which annoyingly is something I've seen happen and it's stupid IMO.
On the GC and Shiva I corrected myself because I misunderstood what you were trying to say. But putting all that aside, I think there are wires crossed, because I think we are in agreement right up until the point I believe we need more to do in our downtime, especially for easier content.
Given this difference and there being a problem with playing a healer being boring for a most of the game's existing content, I am curious how you'd deal with the following:
Expert Roulettes
Level 80 Roulettes
Normal Raid Roulette
Alliance Raid Roulette
Level 50/60/70 roulette
Trial Roulette
Levelling Roulette
FATE Grinding for EXP
Doing Palace of the Dead/Heaven on High
Being a new player levelling a healer & doing quests
Doing Solo Instances
Doing Eureka
Doing Bozja when it comes out (as I predict it'll follow the current trend) - especially the 1v1 fights.
If our only adjustment is to change all encounter design for the future, this is the only content healing is fun in. This is all content where 40 to 85% of the time I've got to DPS because my healing is too efficient. Because with this change, I'm locked out of enjoying 95% of the game's content as a healer...which is pretty much where I am now, where it was not the case before. Just, I'd be in a better place with new content (but I bet with iLevel increases, people knowing fights better and better geared people, finding things more second natured, we'd start seeing more downtime anyway).