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  1. #361
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Balmung
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    Machinist Lv 100
    Quote Originally Posted by Archwizard View Post
    Rune Fencer, Spellblade, Mystic Knight, etc: All either Melee with enchanted weapons, or anti-magical Tanks. Dark Knight already covers the latter.

    Trying to implement one as a Caster would be forcing a square peg into a round hole, just because you want the hole filled and are ignoring the other pieces available. It would be like trying to implement a Gunblade-wielding healer for the sake of having a Garlean Gunblader, or a Hammer-wielding ranged job, or a Pistol-wielding tank.
    There's "plausible if the devs push the boundaries to unleash their creativity," and then there's "plausible if you have a pet smeerp and a patent pending for a time machine." Somehow I get the feeling giving a job 15 variants on Enpi or Lightning Shot would lose its creativity real quick. Lord knows it would already take enough to give them another sword variation we haven't seen yet.

    The series already has Geomancer, Time Mage, Necromancer, Green Mage, and any number of Maguses, Mystics and Wizards who could fill a Caster slot, and still offer unique gameplay doing so considering Black Mage is probably the only "conventional" spellcaster job we actually have. Even ignoring largely pedantic arguments about how certain ones are unlikely for X or Y reason, throwing all of those options out the window to implement a Rune Knight "Caster" would almost be insulting to the players who were hoping for more spellcaster options.
    Range Sword user is not so out of place in these days since concept of Range attacking sword users have been becoming more varient over the years.

    There is the Magic Slash Range Sword users which uses magical energy to create slash waves. A common concept for Illusion Sword Mages to create Phantom slashes through their illusion magic that does actual harm when it hits a enemy.

    The Flying Magic sword Range attack Sword user that summons Magic Swords and control the sword they have to fly at their enemies or to strike specific locations with that Magic sword to create attacks (concept in the game mostly as certain Boss mechanics) (with Red Mage having only 2 skills that follow this concept)

    Using the sword to replace things such as orbs, wands, rods, and staffs for normal magic casting.

    Then there is concept like Noctis Royal Arms which is basically a Melee and/or Range combat Phantom Weapon Magic user.

    Rune Magic Sword users to carve magic runes into the sword to provide special elemental and other types of magical effects on the weapon.

    Magi type classes using staffs and more older style of Focus for their magic are all well more accept because their concept is far older but Sword user Mages for different forms of Magic have been developing over time as well though considered less accepted because not many RPGs dig deep into what can be done for Mages that uses Swords as their focus for their magic.
    (2)
    Last edited by EdwinLi; 08-19-2020 at 08:49 PM.

  2. #362
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by EdwinLi View Post
    Range Sword user is not so out of place in these days since concept of Range attacking sword users have been becoming more varient over the years.
    Sure, but like I said, if you give them a sword, at some point they're going to use it to stab someone at closed-quarters. Red Mage is a prime example of this, since it uses the sword for its burst combo, despite being a predominately ranged job; the tradeoff is part (or perhaps its only element) of its risk-reward.
    Giving someone a sword for only ranged attacks would be like giving a pistol to a melee job and only letting them use it to pistol-whip enemies.

    Based on what you're describing, either you have a job who solely fires ranged attacks and completely wastes the sword they have in terms of tangible mechanics, where everything else is aesthetics (in which case it literally doesn't matter what weapon they get, so what makes them a Rune Knight or w/e); or you have a job that is predominately ranged attacks and has token enchanted melee attacks, exactly like Red Mage but without the cast-times (in which case, why go through the effort of implementing it separately from RDM).
    There are ways to implement a magical knight job, lots of untapped potential for a Melee even - but as I hope you can see, to do so as a Caster would require furiously stomping on RDM's toes.

    It really sounds to me like you're stretching to push for a job you want to implemented (which would be fine on its own)... via literally any opening, even ones it's not well-suited for.

    A common concept for Illusion Sword Mages to create Phantom slashes through their illusion magic that does actual harm when it hits a enemy.

    The Flying Magic sword Range attack Sword user that summons Magic Swords and control the sword they have to fly at their enemies or to strike specific locations with that Magic sword to create attacks (concept in the game mostly as certain Boss mechanics) (with Red Mage having only 2 skills that follow this concept)
    "Common concept"? No, that seems pretty specific, my guy, probably to some special D&D build or maybe an assassin character from another series. As I said before, the devs are unlikely to implement a job that lacks some precedent in other entries of the FF series. It would actually be more likely for us to get access to a chainsaw, a machine gun, or a Keyblade than an illusory sword.

    I'll grant the FF series has exactly one example of a Flying Magic Sword attacker in Exdeath... for exactly one attack that is still limited to melee range; making the sword float is a matter of showing off his telekinesis, while his ranged skills are all actual spells.

    Using the sword to replace things such as orbs, wands, rods, and staffs for normal magic casting.
    Oh gee, you mean exactly like Red Mage already does?

    Then there is concept like Noctis Royal Arms which is basically a Melee and/or Range combat Phantom Weapon Magic user.
    Ah, but here's the thing: Noctis' Royal Arms are magical weapons, but he when he is wielding a sword, shield, axe, mace or spear, he is still predominately a melee character, even in spite of his ability to throw his weapons for a Warp Strike; the only times he has a fully ranged moveset are when wielding dedicated ranged weapons like the crossbow or shuriken, or while using the Armiger as a form of Limit Break.
    Can Noctis wield magic? Sure. It also has severe enough penalties for him that he must use it sparingly without a dedicated build, and resorts to weapon attacks the other 90% of the time.
    Would you call Noctis a Caster by comparison to the jobs we already have? Not by any stretch. His use of magic is more comparable to the handful of Disciples of War who can wield it, like Paladin or Dark Knight. There's more precedent for NIN to be reclassified as a Ranged job than there is for a job based on Noctis to be added as a Caster.
    (1)
    Last edited by Archwizard; 08-19-2020 at 09:20 PM.

  3. #363
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Balmung
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    Machinist Lv 100
    Quote Originally Posted by Archwizard View Post
    ----
    The Red Mage does not use the Sword to replace staff and etc. Spellcasting for the Red Mage focus on the Orb that is used to fuse with the sword to turn it into a Rod. It is a reflect to how past version of Red Mage would either use the Sword or Rod but the job rarely ever uses the Sword for combat since it focused on double casting normal spells while the Magic sword attacks (aka Spellblade magic in common phrase of sword magic skills in FF series) has always been pushed on Mystic Knight/SpellBlade.

    Also, I am not pushing what i want to the game. I already enjoy the current jobs and chosen machinist as my Main thus have not defaulted to any other jobs since MCH release in 3.0. Only time I've used other jobs is to level them or just have some fun with those jobs.

    I am discussion the potential for ways they can incorporate new job that may provide alternate ways of viewing and/or providing new Job function

    A game does not need to restrict itself over concept what existing in current Jobs but what potential future jobs can do.


    Also, can you really say that towards me when you are pushing on wanting the Jobs you want to be implamented into the game being Geomancer, Time Mage, Necromancer, Green Mage, and any number of Maguses, Mystics and Wizards jobs. Keep in mind there are people even arguing Jobs such as Geomancer is not even needed because of White Mage and Time Mage is not needed because of Astrologian. Heck, there are people who use to argue Gunbreaker Job (before the name and job was revealed) was not needed because we already have Paladin, Dark Knight, and Samurai since it would have been another Sword Tank or another Sword DPS Job.

    I've already discussed the potential of Mystic knight being the Melee Mage DPS Job in the past and I am just open up discussion for it the possibility it may also be a Range Instant attack Mage job if certain things are done in specific ways during development. I am in no manner demanding them the actually add it into the game as a Range DPS instant attack Mage job.
    (1)
    Last edited by EdwinLi; 08-19-2020 at 10:37 PM.

  4. #364
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by EdwinLi View Post
    Also, can you really say that towards me when you are pushing on wanting the Jobs you want to be implamented into the game being Geomancer, Time Mage, Necromancer, Green Mage, and any number of Maguses, Mystics and Wizards jobs.
    That one line isn't "pushing" for any of them. I literally named them off as jobs with precedent in the series that haven't been implemented in the Magic DPS role but could still be suited for it, as a means to show the well hasn't dried up enough to warrant digging elsewhere.
    Personally I don't even want to see Necromancer or Green Mage as DPS jobs, I simply noted that they're workable options for such a slot that haven't been tapped yet. The only one of those who I've at all "pushed" with my post history is GEO, and I'm still open to other possibilities.

    You, on the other hand, have been quite pushy about the Range Instant Attack Sword Mage Job since you proposed it, devoting multiple posts to defending its "plausibility" despite its lack of precedent within the series.

    Keep in mind there are people even arguing Jobs such as Geomancer is not even needed because of White Mage and Time Mage is not needed because of Astrologian.
    And the only ones of those who I agree have an actual point, are the ones arguing against introducing either as healers when we already have jobs that would significantly overlap. Not with blanket bans on those jobs being added period.
    That's consistent with me saying a Spellblade would still be a workable Melee next to RDM as a Caster.

    The Red Mage does not use the Sword to replace staff and etc. Spellcasting for the Red Mage focus on the Orb that is used to fuse with the sword to turn it into a Rod.
    I'm not going to get into the pedantry and semantics of this argument with you, mate.
    It casts with a sword, it throws magic phantom swords, it fires magic sword-beams, it enchants its sword and magically buffs every melee in the party. If your concern is that it doesn't do any of those "well enough" for your standards, you might want to consider how much slack you'd be willing to give the devs for any other job you're 'totally not pushing for.'
    (4)
    Last edited by Archwizard; 08-19-2020 at 10:55 PM.

  5. #365
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Quote Originally Posted by Archwizard View Post
    ---
    Because I am discussing the topic of this post being about what people predict what maybe possible new Jobs and how they may handle those new Jobs.

    I am not discussing the concept of what it cannot be due to disagreements and views of what should and should not be possible in the game. That is not the topic for this discussion post.

    If a person is to discuss about predicting what it maybe then they must be prepared to discuss why a Job is possible knowing it has no guarantee if it may ever be implamented or not because we as a player base are not in control of what goes into this game since we are not part of the development team. We are only here to predict and discuss what new Jobs maybe arriving later and why we predict X and Y job, not to determine and demand for other player and the game developers what new Jobs will arrive later and should not be introduced into the game.
    (2)
    Last edited by EdwinLi; 08-19-2020 at 11:06 PM.

  6. #366
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Exdeath does actually demonstrate a wider range of telekinesis wielding sword stuff, he just does it in a cutscene in the original Dissidia. There is also Ultimecia creating swords and throwing them at the enemy. Not that I think it matters too much as it's relatively unlikely a job to have it happen. It sounds possible in the sense that the pieces are there. And it would certainly be a way to create a nifty but kind of different Mystic Knight. Couple it with the Runes and you would have a lot of magic stuff, but I kind of doubt they'd put it in the Caster role. Not for the "but Red Mages" but more because the job more typically describes a Melee DPS or Tank. There are some neat Caster specific things you could come up with if you combine that sword creation magic and other things though.
    (0)

  7. #367
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    BasicBlake's Avatar
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    Basic Blake
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    Cactuar
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    Red Mage Lv 90
    I mean if they start basing jobs on final villains then almost anything could be possible really. But that doesn’t mean it’s going to happen.
    (0)

  8. #368
    Player
    BasicBlake's Avatar
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    Basic Blake
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    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    Because I am discussing the topic of this post being about what people predict what maybe possible new Jobs and how they may handle those new Jobs.

    I am not discussing the concept of what it cannot be due to disagreements and views of what should and should not be possible in the game. That is not the topic for this discussion post.

    If a person is to discuss about predicting what it maybe then they must be prepared to discuss why a Job is possible knowing it has no guarantee if it may ever be implamented or not because we as a player base are not in control of what goes into this game since we are not part of the development team. We are only here to predict and discuss what new Jobs maybe arriving later and why we predict X and Y job, not to determine and demand for other player and the game developers what new Jobs will arrive later and should not be introduced into the game.
    While this is a “predict what’s coming” thread. That doesn’t mean I should come in and say something like... “I want a dual wielding hammer class that can teleport, while also being able to kill my teammates” and just because this is a speculation thread, the rest of the people here need to support me.

    What I think people have been trying to say is, while we can see why you are excited, another sword equipping caster who has a niche for enchanted blades probably will never come into the game.

    And you are more than welcome to pray for this, you should also know that very few people are going to be like “this is it. This. Is. It.”

    And since this is a “prediction” thread and not “this is what I want” one, what has happened in game that has led you to predict this Rune Knight caster?
    (0)
    Last edited by BasicBlake; 08-20-2020 at 04:03 AM.

  9. #369
    Player
    MirronTulaxia's Avatar
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    I for one look forward to our new weapon shifting trap master with tentacles job. More seriously I kind of agree, but kind of don't. I don't see any reason drawing inspiration from a villain is so weird when we have a clear protagonist inspired job. I just don't think it's a likely route unless they decided to specifically try to make a Mystic Knight as a Caster and looked into what that might be. If they did though, magically creating swords might be an interesting mechanic. The idea I have is basically placing the swords on a target and having spells to move your sword to a different position and telekinetically controlling it, needing to bring the sword back to you to enchant it. Is that a likely thing? Again, definitely no. But it's kind of novel and neat.
    (0)

  10. #370
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Balmung
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    Machinist Lv 100
    Quote Originally Posted by BasicBlake View Post

    And since this is a “prediction” thread and not “this is what I want” one, what has happened in game that has led you to predict this Rune Knight caster?
    5.3 did leave somethings open but all it can be are just false alarm.

    Though if I must the concepts presented in 5.3 being that that Alisaie and Alphinaud comment at the end of 5.3 about their lack of development compared to Y'shtola, Thancred, and Urianger whom have all obtained new jobs being Gunbreaker, Astrologian, and Y'shtola version of Black Mage which has her Leyline inscribed on the bottom of her shoe.

    It could be nothing more than a desire to get new character gear and stay the same Job as they are but if it is actual hint to these two becoming the upcoming new Jobs then we can assume the two new Jobs are Disciple of Magic Jobs.

    Then we have to consider their personality and combat style.

    Alisaie has stated herself she has always been the person who prefers charging right into the fray of combat and specialized more in close range combat type magics before she learned to be a Red Mage from X'rhun Tia compared to her brother who is more about keeping a distance and supporting his allies though offensive and healing magic.

    If the new Job Alisaie becomes focus more on this behavior then we can assume it is most likely melee Magic orianted or another range Magic type which would fit Mystic Knight/Spellblade Job as Alisaie does favor the use of the sword as another aspect of her personality.
    (0)

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