That one line isn't "pushing" for any of them. I literally named them off as jobs with precedent in the series that haven't been implemented in the Magic DPS role but could still be suited for it, as a means to show the well hasn't dried up enough to warrant digging elsewhere.
Personally I don't even want to see Necromancer or Green Mage as DPS jobs, I simply noted that they're workable options for such a slot that haven't been tapped yet. The only one of those who I've at all "pushed" with my post history is GEO, and I'm still open to other possibilities.
You, on the other hand, have been quite pushy about the Range Instant Attack Sword Mage Job since you proposed it, devoting multiple posts to defending its "plausibility" despite its lack of precedent within the series.
And the only ones of those who I agree have an actual point, are the ones arguing against introducing either as healers when we already have jobs that would significantly overlap. Not with blanket bans on those jobs being added period.Keep in mind there are people even arguing Jobs such as Geomancer is not even needed because of White Mage and Time Mage is not needed because of Astrologian.
That's consistent with me saying a Spellblade would still be a workable Melee next to RDM as a Caster.
I'm not going to get into the pedantry and semantics of this argument with you, mate.The Red Mage does not use the Sword to replace staff and etc. Spellcasting for the Red Mage focus on the Orb that is used to fuse with the sword to turn it into a Rod.
It casts with a sword, it throws magic phantom swords, it fires magic sword-beams, it enchants its sword and magically buffs every melee in the party. If your concern is that it doesn't do any of those "well enough" for your standards, you might want to consider how much slack you'd be willing to give the devs for any other job you're 'totally not pushing for.'