Quote Originally Posted by Gravagar View Post
It's alright, we're all sinners here.


I just... really want the current battle team to take a step back and ask other teams for input about how to make healers work. Ask the encounter design teams how healers should work- "well, we design raids / extremes / ultimates to have lots of healer damage time... does that mesh with any player feedback?"
I get that most of the playerbase doesn't run that kind of content, but at the end of the day, nobody is happy when they're given a square peg and told to fit it into a round hole. All content is made by the encounter design team, so if everyone above a certain content difficulty line is complaining about 75% uptime and no variety in that 75%, then chances are pretty good that all content below that line could be a lot more fun by the same types of changes.

I believe this may be due to the fact that the FFXIV battle systems development team only has like 4 people working on the jobs, and those devs have openly said that they dislike playing tanks and healers. If anything, square enix needs to use the money they've gotten from SHB sales to hire a dedicated tank and healer dev, or else this problem will persist for the next xpac. I'm not even sure why they didn't hire a dedicated tank and dedicated healer dev with the money they made in STB. I'm not even sure why nobody is questioning this or talking about it more. it seems like a huge problem going forward in my opinion.