Yea, I just thought it was necessary with the recent Ast changes. I'll let it die again once this all blows over
It's alright, we're all sinners here.
I just... really want the current battle team to take a step back and ask other teams for input about how to make healers work. Ask the encounter design teams how healers should work- "well, we design raids / extremes / ultimates to have lots of healer damage time... does that mesh with any player feedback?"
I get that most of the playerbase doesn't run that kind of content, but at the end of the day, nobody is happy when they're given a square peg and told to fit it into a round hole. All content is made by the encounter design team, so if everyone above a certain content difficulty line is complaining about 75% uptime and no variety in that 75%, then chances are pretty good that all content below that line could be a lot more fun by the same types of changes.
It's alright, we're all sinners here.
I just... really want the current battle team to take a step back and ask other teams for input about how to make healers work. Ask the encounter design teams how healers should work- "well, we design raids / extremes / ultimates to have lots of healer damage time... does that mesh with any player feedback?"
I get that most of the playerbase doesn't run that kind of content, but at the end of the day, nobody is happy when they're given a square peg and told to fit it into a round hole. All content is made by the encounter design team, so if everyone above a certain content difficulty line is complaining about 75% uptime and no variety in that 75%, then chances are pretty good that all content below that line could be a lot more fun by the same types of changes.
I believe this may be due to the fact that the FFXIV battle systems development team only has like 4 people working on the jobs, and those devs have openly said that they dislike playing tanks and healers. If anything, square enix needs to use the money they've gotten from SHB sales to hire a dedicated tank and healer dev, or else this problem will persist for the next xpac. I'm not even sure why they didn't hire a dedicated tank and dedicated healer dev with the money they made in STB. I'm not even sure why nobody is questioning this or talking about it more. it seems like a huge problem going forward in my opinion.
It has been brought up before multiple times since the media tour for ShB but we've never had an official response. When it's discussed on the forums (outside the healer section that is) the posts discussing the issue are usually ignored or it's seen as a non-issue. At times it seems like the lack of engagement on the issue is a sort of tacit approval of the current state of things, which just demoralizes people and prevents further/continued discussion. Defeatism has set in.
I imagine we'll see the issue being picked up again for the next media tour, but who knows how far out that is.
I do think there is a serious disconnect between the devs and the community however. If we look at the ShB media tour again there were multiple examples where the devs outright failed to understand and communicate with the community, Japanese or foreign, when it came to healers. It almost felt as if they didn't know how to handle healers, so they kept trying to brush us under the rug and ignore us or something.
Not going to lie, I'm still a little salty over their lack of any questions/answers during their interviews as well lol. I just hope the next tour is more professional.
It has been brought up before multiple times since the media tour for ShB but we've never had an official response. When it's discussed on the forums (outside the healer section that is) the posts discussing the issue are usually ignored or it's seen as a non-issue. At times it seems like the lack of engagement on the issue is a sort of tacit approval of the current state of things, which just demoralizes people and prevents further/continued discussion. Defeatism has set in.
I imagine we'll see the issue being picked up again for the next media tour, but who knows how far out that is.
I do think there is a serious disconnect between the devs and the community however. If we look at the ShB media tour again there were multiple examples where the devs outright failed to understand and communicate with the community, Japanese or foreign, when it came to healers. It almost felt as if they didn't know how to handle healers, so they kept trying to brush us under the rug and ignore us or something.
Not going to lie, I'm still a little salty over their lack of any questions/answers during their interviews as well lol. I just hope the next tour is more professional.
i for one am still ultra salted over the DRK and SCH gameplay identity changes, and the lack of necessary QOL updates to bring DRK and SCHs leveling kits up to par with their fellow jobs has left me in a state of barely wanting to play the jobs that brought me to love this game. I seriously hope that some of the insane amount of money this game generates get put into hiring at least one competent developer for both tanks and healers, because the future won't look so bright if they continue to rely on reluctant DPS devs to balance the role.
SCH had one of the best designed kits in 3.0 and a lot of 4.0. Instead of bringing the other healers up, they nerfed SCH down.i for one am still ultra salted over the DRK and SCH gameplay identity changes, and the lack of necessary QOL updates to bring DRK and SCHs leveling kits up to par with their fellow jobs has left me in a state of barely wanting to play the jobs that brought me to love this game. I seriously hope that some of the insane amount of money this game generates get put into hiring at least one competent developer for both tanks and healers, because the future won't look so bright if they continue to rely on reluctant DPS devs to balance the role.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Not gonna lie, 3.0 was my favorite.
I can understand 4.0 and still like it in some ways.
But 5.0 is big NOPE. I can go with some "nerf" such as Critlo and the fairy is they felt like SCH was too powerful. No problem. But cutting so many skills ? I'm sorry but that's not gonna work. DoTs ? Real Fairy managment ? Hello ? They even tried to rob Energy drain from us.
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