The Active Time Maneuvers have been in game since E11 in patch 3.4. They have not stirred up nearly as many complaints as the most recently released version. What changed with the most recent one?
  • E11: Cruise Chaser (3.4) - Full Party. Once a player has gotten on CC, they must press a single button before time runs out to jump off boss. Failure kills self.
  • E11S: Cruise Chaser (3.4) - Full Party. Once a player has gotten on CC, they must press a single button before time runs out to jump off boss. Failure kills self. Shorter time limit than normal version.
  • Susanoo (4.0) - "Tank" only. Tank must mash buttons to prevent bar from emptying to hold up giant sword while rest of party kills it. Failure wipes party. Bar drains at a constant rate.
  • Shinryu (4.0) - Full Party. Players must button mash to fill bar and break free to grab onto Shinryu. Failure kills self.
  • Susanoo EX (4.0) - "Tank" only. Tank must mash buttons to prevent bar from emptying to hold up giant sword while rest of party kills it. Failure wipes party. Bar drains faster than normal mode.
  • Shinryu EX (4.1) - Full Party. Players must button mash to fill bar and break free to grab onto Shinryu. Failure kills self. Bar requires more button presses to fill than normal mode.
  • 4.4 MSQ Solo Instance - Press buttons to fill bar to break out of chains. Failure restarts instance.
  • Hades (5.0) - Full Party. Players must button mash to fill bar and break free of chains. Failure kills self.
  • Resistance Weapon Solo Instance (5.2) - Tank only. Tank must button mash to prevent bar from emptying until attack destroyed by npc dps. Failure restarts fight.
  • Memoria Misera (5.2) - Tanks Only. Tanks must button mash to prevent bar from emptying until attack destroyed by dps. Failure increases difficulty for other Tank and if both Tanks fail wipes party. Harder than Solo Instance version.
  • ??? (5.3) - Full Party. Players must button mash to prevent bar from emptying. Any player failing wipes party. Bar is deceptive as amount filled by each button press is inverse to how filled the bar is while draining at a very fast and constant rate.

From what I see the complaints stem from them using a modified version of what was previously a tank only version of the ATM for the entire party. The ATM last longer than what most non-tanks are used to while also being more difficult than what tanks are used to.