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  1. #161
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by Vahlnir View Post
    Going to confirm my theory with my earlier post...no, spinning controller joysticks does NOT work.
    Odd.... It works for me. Are you on PS4 or are you simply using a controller on PC that could be the difference. Odder things have happened. Cause it works on mine just fine.
    (0)

  2. #162
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Canada_bangs View Post
    Odd.... It works for me. Are you on PS4 or are you simply using a controller on PC that could be the difference. Odder things have happened. Cause it works on mine just fine.
    I'm on PS4 currently. Haven't tried it on PC yet.
    (2)

  3. #163
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Vahlnir View Post
    Going to confirm my theory with my earlier post...no, spinning controller joysticks does NOT work.
    Thanks. I guess scroll wheel rolling ain't gonna work as well then, so I'm not gonna try it.
    Quote Originally Posted by GrizzlyTank View Post
    What really annoys me about them is just how much they end up breaking the entire mood of the fight with a cutscene, sound prompt and text prompt, without really adding anything interesting to the encounter. Especially not when the exact same thing have now been done multiple times. If they want to add some flashy intermissions to a fight, then just add it without slapping on an obnoxious feature that will one shot everyone...
    only to be followed by yet another.


    I would have much preferred if these things were incorporated better into the fights than with interruptions. Like fight goes on, everyone gets moved to their spot and their cast bar gets replaced by a "vehicle" bar with whatever ability they are suppose to spam, or have the duty action pop up. No over the top text prompt unless the fight is a whacky one like most of the alex fights.
    And exactly this. The trick is just too old now, and while I enjoy a re-use of an older mechanics when done right, I'm not a fan of this particular one.
    (7)
    Last edited by Hatfright; 08-17-2020 at 06:09 AM. Reason: grammar
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

  4. #164
    Player
    Burado_T's Avatar
    Join Date
    Aug 2020
    Posts
    46
    Character
    Burado Troizkiy
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Lunafreya View Post
    I dunno what to tell you but I just slowly mash and get the QTE everytime. As long as you are not mashing the controller hard then it shouldn't be a problem.
    The problem is that people with chronic injuries experience pain, from such a speed, or they are not at all able to spam buttons like that. But they can close savages and extrimes, because it is difficult, but without such compulsion to spam buttons
    (9)

  5. #165
    Player
    Lhunuial's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Ishild Hawke
    World
    Jenova
    Main Class
    White Mage Lv 90
    I do really appreciate people trying to come up with suggestions and trying to help think of ways for us to be able to pass this mechanic. Even if they don't work, or if they might only work for some people and not for others. It shows you guys are willing to see this from our point of view. Thank you very much for that.
    (11)
    "I don't know how to explain to you that you should care about other people."

  6. #166
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Burado_T View Post
    The problem is that people with chronic injuries experience pain, from such a speed, or they are not at all able to spam buttons like that. But they can close savages and extrimes, because it is difficult, but without such compulsion to spam buttons
    And the timing of GCD's in this game allows for 2+ second reprieve between actions that causes a lower impact on the hands. That isn't to say there aren't people out there for whom even that isn't painful. But for me personally I can do Savage just fine because it's a dance. I know when to press my buttons, know I can let my hands rest between casts, and as a SCH while there is oGCD weaving to be done it isn't so monumentally overwhelming that I don't get those brief moments of respite that add up over the course of a night. Still need to brace my hands with athletics tape and maybe pop a pain killer on particularly bad nights, but unlike this QTE I don't need to stop playing afterward to recuperate.

    Honestly incidents like this make me wish more gaming companies had people who experience chronic pain of some variety in their quality control process. Because this should have been an easy catch and thus could have been fixed with one of the many suggestions that have been tossed around in this thread.
    (9)

  7. #167
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Honestly incidents like this make me wish more gaming companies had people who experience chronic pain of some variety in their quality control process. Because this should have been an easy catch and thus could have been fixed with one of the many suggestions that have been tossed around in this thread.
    On a related note, games with microscopic or otherwise difficult to read text, subtitles, and menus that were clearly all designed under the impression that everyone (including, presumably, their "quality control") is sitting 2 inches in front of their screens.

    This has been going on for years now and even otherwise bestseller games like God of War 2018 got flak for it to the degree that they needed to make an update for it. Why aren't game developers getting the picture yet?
    (7)
    Last edited by Fynlar; 08-17-2020 at 03:46 PM.

  8. #168
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Issues regarding disabilities and limitations are not easy to understand if one does not have personal experience with it. I get where people are coming from when they say it is easy what is the point. This is why I am in favor of an option to toggle it, sure it may invalidate it all together but for those who want to do it with the QTE or not should have the option to choose. I get it is an mmo and a sliding difficulty is not the easiest to put in place due to many reasons. Though it is the MSQ who really cares if they have an option that makes the whole MSQ a a cake walk from the begin.

    I get the logistical issues and limitations and know it prob will not happen but yeah that is life
    (6)

  9. #169
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Enla View Post
    Honestly incidents like this make me wish more gaming companies had people who experience chronic pain of some variety in their quality control process. Because this should have been an easy catch and thus could have been fixed with one of the many suggestions that have been tossed around in this thread.
    To be honest, we do not know whether the developers are testing their game solutions for disabled people or not. It would be really nice if they test this before launching the next patch.

    I roughly understand what they were trying to show with this solution. But, unfortunately, instead of uniting people with one game goal, even the usual discussion of this problem leads to conflict.

    This is a wonderful game in which most of the story is about friendship and overcoming difficulties. And it would be great if the developers took this step, helping players who, for some reason, find it difficult and painful to perform QTE, simply by stopping to punish the entire group due to the failure of one person.
    (6)

  10. #170
    Player
    Lhunuial's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Ishild Hawke
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RajNish View Post
    To be honest, we do not know whether the developers are testing their game solutions for disabled people or not. It would be really nice if they test this before launching the next patch.

    I roughly understand what they were trying to show with this solution. But, unfortunately, instead of uniting people with one game goal, even the usual discussion of this problem leads to conflict.

    This is a wonderful game in which most of the story is about friendship and overcoming difficulties. And it would be great if the developers took this step, helping players who, for some reason, find it difficult and painful to perform QTE, simply by stopping to punish the entire group due to the failure of one person.
    I know they did hire an accessibility consultant in January this year and an entire team in last May. But I wouldn't be able to say if they were consulted on this issue. I know I have written to the Accessibility team regarding this issue, but I'm sure if more people wrote it would support and strengthen our cause. So here is the link to contact them.
    (10)
    "I don't know how to explain to you that you should care about other people."

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