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  1. #11
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bundythenoob View Post
    Pandemic lmao

    Yeah I was just thinking of some little changes that could be implemented soon to bring SCHs performance up to par with the other healers. I recently ran Dzemael Darkhold and I noticed SCHs lack of damage really shows in the speed of killing mobs there, which also affects its ability to keep its tank up since physick, lustrate, and adloq arent particularly powerful healing abilities. i mean sure Art of War is strong, but it doesn't help enough imo.
    Strange, since Art of War does have the advantage of allowing you to double weave to compensate for the lack of holy stun or gravity safety +single weave. I feel like the issue is just the toolkit being incomplete at that level. Even without healing Sacred Soil mitigation may actually be helpful for example.
    (0)

  2. #12
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Brandedblade View Post
    Strange, since Art of War does have the advantage of allowing you to double weave to compensate for the lack of holy stun or gravity safety +single weave. I feel like the issue is just the toolkit being incomplete at that level. Even without healing Sacred Soil mitigation may actually be helpful for example.
    well its more like, despite AoW allowing for weaving, the lack of those consistent damage ticks that used to come from baning both miasma and bio make it so that when you do large pulls, you have to frantically use your resources like soil and lustrate. as you said, the problem comes from the incomplete toolkit, but I feel that the problem wouldnt exist if either the potencies of the older heals were buffed to compensate for lower damage, or if the damage sources themselves returned, even if its just a small potency going off every couple of ticks. just my thoughts on why those spells should return for now.
    (3)

  3. #13
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brandedblade View Post
    Strange, since Art of War does have the advantage of allowing you to double weave to compensate for the lack of holy stun or gravity safety +single weave. I feel like the issue is just the toolkit being incomplete at that level. Even without healing Sacred Soil mitigation may actually be helpful for example.
    Correction, they switched lustrate and sacred soil. So that the former is 45 and the later is 50. So a sch doesn't have that at 46 anymore for darkhold.
    (2)

  4. #14
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Maltothoris View Post
    Correction, they switched lustrate and sacred soil. So that the former is 45 and the later is 50. So a sch doesn't have that at 46 anymore for darkhold.
    "I feel like the issue is just the toolkit being incomplete at that level." I was stating Sacred Soil as an example of that missing tool that AoW's strength is allowing you to take advantage of.
    (0)

  5. #15
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Whatever the reason, we can all agree they should probably do something for sch at the lower levels considering all of this.
    (6)

  6. #16
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maltothoris View Post
    Whatever the reason, we can all agree they should probably do something for sch at the lower levels considering all of this.
    definitely agreed. I think the majority of the problems like fairy ghosting, deployment tactics, and lack of fairy gauge stuff have to be solved by 6.0, but at least a few of the minor ones could be solved by 5.35 or 5.4. patching up the the lack of damage in the current kit shouldnt be too tough
    (1)

  7. #17
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    On the point about Miasma: please if this happens just change the name entirely. Poison, Empoison, Haze whatever. Changing SCHs Bio to Biolysis and Ruin to Broil was a great move that I wish was present as soon as the job crystal was equipped. SE has been pushing to separate them and it's a bit maddening to see so many skills shared between them. Energy Drain is a major offender - this should be renamed and animated since SMNs is the same name/animation but completely opposite effect usage (SCH consumes AF charges to use it while SMN uses it to gain AF charges).
    (2)
    Last edited by MartaDemireux; 08-16-2020 at 03:48 PM.

  8. #18
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MartaDemireux View Post
    On the point about Miasma: please if this happens just change the name entirely. Poison, Empoison, Haze whatever. Changing SCHs Bio to Biolysis and Ruin to Broil was a great move that I wish was present as soon as the job crystal was equipped. SE has been pushing to separate them and it's a bit maddening to see so many skills shared between them. Energy Drain is a major offender - this should be renamed and animated since SMNs is the same name/animation but completely opposite effect.

    I definitely agree that having Miasma upgrade to a different name would be better for its identity, but I think that would be better for something like 6.0, where they can make changes like that to both Miasma and to Energy Drain as well. Renaming or reintroducing them mid expansion might cause a bit of confusion, and might take more resources than simply moving some skills around, and the point of this thread was to try and think of ways to make quick changes to the kit to restore some of SCHs lost power. good suggestion though, should definitely be considered.
    (0)

  9. #19
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by bundythenoob View Post
    Renaming or reintroducing them mid expansion might cause a bit of confusion, and might take more resources than simply moving some skills around, and the point of this thread was to try and think of ways to make quick changes to the kit to restore some of SCHs lost power. good suggestion though, should definitely be considered.
    I mean, a new skill appearing on a list is still a new skill. I don't think it would be more confusing. I actually think the opposite would be more likely.

    "Wait I'm on SCH," says the new player, "Why do I suddenly have this SMN skill? Is my game glitched?"

    VS

    "Oh, look a new skill was added to my SCH."

    I think it's only as much work as you want to make it, too. It could temporarily reuse the same animation as Miasma or a Logos action but edited with a different hue. They could even copy and paste some enemy skill or Logos animation in - like how Fluid Aura's animation is literally just the Water spell animation enemies use. Either of these would cut development time by a lot.

    The truth of the matter, unfortunately, is that unless it's already been a planned project, any change like this which requires rebalancing a kit won't make it in time for the next patch. Everything for 5.35 is already finished and at most is just undergoing some final testing. 5.4 has already been planned during 5.3s development and is being developed now - we already know MNK is seeing a massive rework for this patch and will suck up most resources for job balancing/adjustments. The earliest we would see anything would be by 5.5 which poses a tricky situation as BLU released in 4.5 and there are rumors of BST following that example for 5.5. But WHM saw it's big buff in 4.5 so perhaps SCH could echo that with 5.5 before it gets more attention for 6.0. But by that point the ends might not justify the means with an expansion around the corner...
    (0)
    Last edited by MartaDemireux; 08-16-2020 at 04:30 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #20
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    Whatever the reason, we can all agree they should probably do something for sch at the lower levels considering all of this.
    By level 20 every single job should have some sort of AoE. Period, there's no reason not too. No more of this lvl 45-50 AoE crap.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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