hey there fellow SCH players, and others who might be interested,
I was thinking of some small QOL changes that SCH could get with the upcoming patch 5.4. seeing as how WHM has been in a decent spot since release, and the AST buffs have made the job easier to play, the lack of SCH changes are starting to make the job feel weaker in comparison during certain content due to holes its leveling kit, which also affects the sync experience, and I have a few ideas that could be implemented to make SCH a little stronger without completely ruining the balance at lv 80.
I believe these changes should be implemented by either 5.35 or 5.4. With the influx of new players coming in due to Heavensward going free to play, many new players may be tempted to play SCH as it is one of the starting jobs in the game, and I think these small changes may allow those players to have a better leveling and synced experience than we did during most of SHB, and to once again restore gameplay identity one small step at a time.
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>Miasma/Miasma IV - lv 6, trait upgrades to IV at lv 54. Miasma IV is single target stronger Miasma but weaker than Biolysis for balance reasons at lv 80.
Bring Miasma back for SCH. Historically speaking, SCH has always had lower healing, which was made up by its higher damage; however, SHB SCH is missing that damage, and since neither physick, adloq, succour, or lustrate had their potencies buffed to compensate for that lack of damage, this has lead to SCH having weaker heals relative to the other jobs, as well as weaker damage, which used to be SCHs primary method of damage mitigation. this small change should make SCH a little stronger without destroying the balance at lv 80, seeing as how the potency of Miasma IV wouldn't be too strong in relation to the other job's lv 80 toolkits. a good offence is a good defence after all!
>Bane - lv 30, costs 1 aether stack
Bane should make a comeback to SCH kit. with Bane back in the mix, SCH would once again regain its damage at higher level dungeons, and its old risk vs reward playstyle could shine through once again. this small damage buff would help balance out their weaker healing kits via stronger damage mitigation due to faster kills. Having Bane back wouldn't affect lv 80 that much more anyway, since its basically unused for any of the higher level content outside of dungeons.
>Aetherflow + Energy Drain - moved to lv 15, ED cost 1 stack as usual, aether gives 2 stacks. lv 45 trait gives 3 aether stacks with unlocking lustrate
Bring back Aetherflow + Energy drain at lv 15. despite the fact that we got ED back, getting it at 45 actually makes the lv 30-44 experience even worse than it used to be. since SCH now lacks the damage it used to have, and with physick being even weaker than cure 1, Adloq still costing 1000 mp, and a lack of mana generation until lv 45, this causes SCH to have some mana issues during those levels. on top of that, if you dont use Lucid on cooldown, you can burn through your resources too fast for comfort.
>Aetherflow should be usable outside of combat again
Since AST can draw cards before battle, it would only be fair for SCH to be able to aetherflow outside of battle as well. this change might also help SCH have extra heals to make up for the lack of powerful heals in its lower levels, and wouldn't add too much imbalance at lv 80 aside from granting an extra ED or Bane.
>Embrace
There seems to be an influx of leveling players struggling with some of the healing on SCH due to the various nerfs to embrace over the years. since its no longer a targetable skill on the hotbar like in HW/STB, this should have some of its potency buffed to compensate for its lack of controlled usage, maybe return it to 250, or 200 if it proves too strong.
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Let me know what you guys think. I'm sure we SCH players can come to a consensus on how to make the job a little stronger once again.