Quote Originally Posted by TouchandFeel View Post
So based on the above, the whole "haste" concept is really nothing more than a red herring and that if players want DRK to "feel faster" they need to focus on the frequency of oGCDs and the variance of GCDs within the DRK kit.

I feel you hit the nail on the head when you mentioned the Blood Weapon speed thing. The fact that Square chose to give DRK natural mana regen ticks, paired with the huge potencies of both Blood skills and Edge/Flood has sort of locked them into a situation where DRK cannot be allowed to generate resources as it once used to, or else the job would go haywire in the damage department.

The solution would of course be to buff mana generation via abilities and nerf those blood/shadow skills, but I'm not sure square would want to go in that direction mid xpac. mayhaps for 6.0?

I think for now, it would be best if DRK had its mana generation buffed ever so slightly, via both Stalwart and a change to CnS in order to return the power to build mana back to the player, and that in 6.0 we should see a return to lower natural ticks for DRK so that our skills once again allow us to do the majority of building.