Results 1 to 10 of 81

Hybrid View

  1. #1
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aurelius2625 View Post
    So.... 5.0 you had issues with warrior... but with 5.3 it's better?

    It literally didn't change at all. You just have an additional 15s of eye with IR every 90s... it doesn't add dps or change the looping rotation that WAR has of Eye path path path eye path path gauge dump eye path path IR eye....

    "Gimmicky nascent" Nascent is LITERALLY the exact same thing. You just can use it in solo pleb content now... like, okay? It's the same thing. It's LITERALLY the same thing. How is it so bad in 5.x but now it's magically better?

    This folks, is what the placebo effect is. Thinking something is different, when it is the same thing but just looks different.

    Like. TBN is "gimmicky" then, because you can use it on self or on a person in raid, Heart of Stone is gimmicky, same reason, intervention is gimmicky... like for real man I just don't even understand this logic as it applies to LITERALLY all of the tanks with their person CD.

    Raw Intuition is the personal, solo version of Nascent.
    While I dont have exact numbers, the fact you now have more time before needing to reapply storm's eye means you can cast more Storm's Path, which means more gauge overall, which feeds into more Fel Cleaves and Infuriate resets. even if the math turns out to says it's only like 1 extra Fel Cleave every 2 minutes, that is still a damage increase.

    But yes my dude, the fact that Nascant no longer needs a target is a big deal, especially for the average player who may not be as savvy with macros. it makes it easier to quickly weave even if only by little.
    (2)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    While I dont have exact numbers, the fact you now have more time before needing to reapply storm's eye means you can cast more Storm's Path, which means more gauge overall, which feeds into more Fel Cleaves and Infuriate resets. even if the math turns out to says it's only like 1 extra Fel Cleave every 2 minutes, that is still a damage increase.

    But yes my dude, the fact that Nascant no longer needs a target is a big deal, especially for the average player who may not be as savvy with macros. it makes it easier to quickly weave even if only by little.
    I totally agree with this 100%. It is much easier to weave Nascent in my rotation, and macro out how I want it. It's basically like TBN, Heart of Stone, or intervention. Very hand skill vs. the opposite.
    (1)

  3. #3
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Brandedblade View Post
    While I dont have exact numbers, the fact you now have more time before needing to reapply storm's eye means you can cast more Storm's Path, which means more gauge overall, which feeds into more Fel Cleaves and Infuriate resets. even if the math turns out to says it's only like 1 extra Fel Cleave every 2 minutes, that is still a damage increase.

    But yes my dude, the fact that Nascant no longer needs a target is a big deal, especially for the average player who may not be as savvy with macros. it makes it easier to quickly weave even if only by little.
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    (3)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kyni View Post
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    As far as I know it's 1 path every 90 seconds, so 50 extra gauge after about 8 minutes which is still so little of a gain that you won't even notice it.
    (3)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kyni View Post
    You replace 1 Eye with Path every 3 minutes,which doesn't even give you enough additional gauge for 1 Fell Cleave every 10 minutes.
    Quote Originally Posted by Absurdity View Post
    As far as I know it's 1 path every 90 seconds, so 50 extra gauge after about 8 minutes which is still so little of a gain that you won't even notice it.
    The key take away that I got for the extra Fell Cleave was infuriate cooldown reductions. At least that's the way I saw it. The extra cleave is nice, but helps with more inner chaos or chaotic cyclones with infuriate cooldown reductions. Will have to check the logs and compare with optimal rotations vice versa.
    (0)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sqwall View Post
    The key take away that I got for the extra Fell Cleave was infuriate cooldown reductions. At least that's the way I saw it. The extra cleave is nice, but helps with more inner chaos or chaotic cyclones with infuriate cooldown reductions. Will have to check the logs and compare with optimal rotations vice versa.
    1 extra Fellcleave are 5 more seconds off of your Infuriate after 8 minutes, that's basically nothing.


    Quote Originally Posted by Seku View Post
    That's good for you. Though I wouldn't play a job based around one skill only, but rather the entire kit or the atheistic. As for thoughts on warrior? They didn't need the buff to N. Flash. They should now get rid of the cure requirement for Divine Veil for Paladin's so that a OGC or GC doesn't have to be wasted and make it to where it also puts the shield up on the PLD as well.
    I could get behind the Divine Veil change because as far as I know it still needs to be a GCD heal to proc it and you can't even use the SCH fairy for it anymore but NF didn't really get buffed outside of solo content so it's a completely irrelevant change when it comes to content that actually matters.
    (2)
    Last edited by Absurdity; 08-15-2020 at 03:09 AM.