It was shortly after the Praetorium. Like second or third quest sent you to Quarn.
It was shortly after the Praetorium. Like second or third quest sent you to Quarn.
Sometimes rumors are just... rumors.



It was very strange recruitment, u had to unlocked it from the quest giver outside of the walking sand and later on you had to run it so u could keep progressing through the msqWhen was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.
Beat me to it i'm so slow writhing things




There is a solution and it's on sale buy a skip if you're wanting to get to SHB's that quickly. Buy a story skip and just level to 70.
Last edited by LaylaTsarra; 08-14-2020 at 10:10 PM.





I've come across this before and it always calmed down the person when I informed them that 99% of the time the three groups act independently, so what you do isn't crazy different to what is required of you in trials. You don't even need to say anything in alliance chat most of the time.
In my experience most players don't even say anything in alliance chat and if they do it tends to be some silly joke. Sometimes tactics are discussed but this is usually when the content is new or when a group clearly don't know what they're doing and they're causing wipes.
The field markers actually take away a lot of discussion that would have taken place because they silently and clearly inform groups of where they need to be.
Even party chat is often dead for me in alliance raids. The content is designed so that you don't need much communication to complete it.
I don't think that person is wrong to say around 90% of players enjoy dungeons because the fact is if a large majority did not...well the game would have to go in a very different direction to keep its players, and that change would have came a very long time ago.My Unknown sources verified by my uncle's ass who works at Square Enix indicate that you are very wrong, and that no less than 169% of the playerbase enjoys running dungeons in this game.
I think you should just leave this thread now to spare yourself any further embarrassment.
Mandatory dungeons gate content from the beginning of the game up to the latest patch content. So it's not like players get a nasty surprise about them being a requirement very late in the game. Most people who dislike dungeons just leave the game when it becomes clear that they cannot escape them.
Yes Trusts exist but they're a super recent development so most players have been around since long before that feature was even announced.
Player
Reads: "60% of people hate doing dungeons..."
Thinks: Okay, maybe. Seems a little high, but a lot of people only like savage raiding, extreme trials and such.
Continues reading: "... because they're too hard."
Thinks: "What."
Player




It's not that expensive please. If you don't want to pay to skip you'll play/pay with time anyway if you do it normally. There is no instant jump to endgame and won't ever be in this game.
Last edited by LaylaTsarra; 08-14-2020 at 08:23 PM.
Player


They have also streamlined some questobjectives.20 hours sounds far more probable.
I ended up getting sidetracked with hunt logs, but I've done exactly one MSQ quest so far on an alt: the Lv20 one that sends you to check out the sylphs because they might be summoning Ramuh.
I remember it was originally something like "drop in at Fullflower Comb to pick up a gift for the sylphs; get sent to slay a random ochu because sylphs like ochu root; back to Fullflower, probably more talking, now you can continue to Hawthorne". We may have also had to check the beehives.
Now it's "go to Hawthorne".
I think I've saved twenty minutes already.
And my goodness, if the rest of the game has been edited like that then it is absolutely going to speed through compared to the original pace.
I started a new character just to see what had changed. One of the early Gridania quests used to be "kill 6 anoles, and steal 4 of their eggs". Now that quest is "kill 3 anoles and steal one egg".
You now also get enough XP from MSQ+class quests+hunt log to level up from that alone - at least as far as I have checked. No need to do any sidequests anymore if you don't want to.
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