Honestly I do wish they'd fix the ilvl/stat inflation issue with those raids. I kinda miss all the mechanics that just don't get done anymore, like Glasya's platforms and Cloud's whole worm mechanic.
I actually don't pay attention to the Story at all and have completed an Alliance duty several times before(I love Nier).Please do it.
Especially if you're scaring off would-be players by describing it to them when you haven't actually seen how it works.
They are like dungeons. The quests are like dungeon quests. You will meet characters that you know from the MSQ and find out an additional part of their story and a better appreciation of what happens in Shadowbringers.
And yes, you will need to complete all three large-scale dungeons over the course of the story to reach its conclusion, just like you have to complete regular dungeons to progress regular MSQ.
Unless you plan to be held up forever and not play the conclusion to Shadowbringers Part 2 in 5.3, you absolutely need to do them and the story is a missing puzzle piece in the narrative for you right now.
To be clear, if you don't know anything about the CT story and you need spoilers (in conjunction with Shadowbringers spoilers) to understand why you need to do it......it's your first meeting with the will-be Exarch. He is the central character of the entire thing. You are supposed to recognise him as an old friend.
Really. Just play it. It's not as painful as you think it's going to be.
However, your cordial and in-depth attempt to introduce me to raids and preface how the plotlines of the Crystal Tower series intertwines into the overall plot have made me sincerely feel guilty.
I appreciate the sentiment and will run the raid in any case.
Last edited by Tranquilmelody7; 08-14-2020 at 05:00 PM.
Even if you don't play for story, running the raids is no different than running any other story-related dungeon or trial. Click-spam and cutscene-skip all the lead-in quests, queue up, follow the group, kill stuff. There's, like, maybe 1 or 2 fights in each raid that maybe have a bit of a "pay attention" mechanic. And honestly, even if the raid wipes, it's a lot more fun to meme with a larger group about it. Because it's frankly hilarious that there's still raid wipes that happen in these.
Plus, more glams.
The only reason I hated doing them - I did them before the patch- was because when I do my dailies when I get to my 24 man roul the only ones that pop up are those. I hate those... I want more 70 24 man pops but people be scared and lazy so they ilvl cheat ruining the roul. So I don't do that one.. which sucks but people ruin everything.
Well, after looking over at the wikis and the official FFXIV Lodestone website, I found the following:
1. The Sunken Temple of Qarn is no longer a mandatory dungeon in 2.1 as the story quest got taken out.
2. Completion of Ifrit (Hard), Garuda (Hard), and Titan (Hard) are still mandatory to proceed with the first 2.5 story quest (Good Intentions).
I'm a bit bummed that Qarn (normal) is no longer a required dungeon, but still satisfied with Ifrit, Garuda, and Titan Hard modes still being mandatory to help get people a taste of 8-man trials to come in later story arcs.
Back onto the topic directly, the amount of 2.1-2.55 story quests for newer players seems reasonable this time.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
I always get a chuckle at people who complain that playing an MMO requires them to play with other people.
at this point this kind of attitude is kinda of a meme, they want to *ahem* on arr for no reason at all
actually, even when was current the plataform mechanic of glasya was already easy to skip
Last edited by Xau; 08-14-2020 at 06:08 PM.
When was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.Well, after looking over at the wikis and the official FFXIV Lodestone website, I found the following:
1. The Sunken Temple of Qarn is no longer a mandatory dungeon in 2.1 as the story quest got taken out.
2. Completion of Ifrit (Hard), Garuda (Hard), and Titan (Hard) are still mandatory to proceed with the first 2.5 story quest (Good Intentions).
I'm a bit bummed that Qarn (normal) is no longer a required dungeon, but still satisfied with Ifrit, Garuda, and Titan Hard modes still being mandatory to help get people a taste of 8-man trials to come in later story arcs.
Back onto the topic directly, the amount of 2.1-2.55 story quests for newer players seems reasonable this time.
WELP. We're here folks. "There's too much content".
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
There was a quest in Mor Dhona when the Scions are moving out there that required you to get an enchanted stone from Qarn to shore up the defenses of Revenant's Toll. It wasn't required at the same level as the dungeon, but it was required later.When was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.
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