Quote Originally Posted by Brandedblade View Post
No no no Miasma II was a poorly designed skill, if it should exist as an AoE dot it should exist alongside AoW as the filler to use between it.

Bane and Miasma might be nice to have back but having Art of War over SB Miasma II is a hill I will die on.
What are you talking about? Miasma 2 was the best designed skill in the game. It may have been accidental, but it tied so many things together for SCH that Ruin2 could never have done.

1) Weaving - Miasma2 was 200 potency over 12 seconds. This made it a better weaving tool than (100p) Ruin2. Ruin2 was worse than clipping a Broil unless you needed to double-weave.
So to start with, we have a stronger weaving tool.
2) Positioning - Miasma 2 had a short range, so required you to stick close to the boss to use your kit effectively.
that trades off your mobility
3) Frequency - Having a 12s DoT means that you can’t spam multiple instances in a row
that forces you to think ahead as you can’t spam out more than 2 oGCDs at once
4) Limitations - And it has a hefty mana cost, further bringing mana management into the healer with the most expensive GCDs (even Broil was 120 MP more than Stone & Malefic)
That you couldn’t overuse without running dry on Mana
5) Alternatives - Ruin 2 was still available.
And still had a (less damage efficient) option to overcome any of the limitations imposed by Miasma 2.

Basically Miasma 2 had an important impact on everything, and made SCH more active (and so more rewarding) to play well.

Whereas Bane? It had no interactivity (just DoT then pop lmao, you won’t miss that aetherflow) with SCH’s kit. It was only for mass pulls, and wrought a hefty damage penalty that was difficult to calculate the efficiency of on the fly.
Good riddance, I say!