I'm really not trying to step into this Eggman like trap of a debate but I have to wonder. I don't think he's being black or white with the aoe thing. I took it as the boss didn't have good tells to let the player know what they need to do.. without dying. It is a one hit to DPS and Healers. Melees have the worst of it cause most of the time you're in a groove and boom ko like ryu fighting M.Bison on 12 stars in super champ. I'm not saying he saying everything needs an aoe marker.. but he's saying the way the coin was designed was that it was designed badly.Atleast thats what I'm getting out of it.
Like his animations don't match to what he's going to do? That's how I'm taking what Goji is saying. And as a melee player I WISH I knew what he was doing before he did it. I got smashed. And yes.. that's only happened once but still.
And as far as comparing other action games to this mmo... thats abit unfair. Action games - The good ones anyway- make a point to let you know whats what. They have too. As you have to react faster then you should be able to react. So things like animation and poses come into greater effect there. Think of Devil may cry or a Sonic game. sonic unleashed. None of those games would work with XIV's design logic. They are too fast of games. I don't even trust XIV's animations or AOE markers cause XIV has this issue where you have to react ahead of time. Looking at the animations doesn't work.. you'll get hit. You have to move a few seconds BEFORE the aoe marker vanishes. Ugh... I got more invested in this then I was posed too. All I'm saying is unless I missread his intentions is this. I don't think adding the aoe is dumbing it down or a bad thing. It literally is a trap if you're new tho. It got me and alot of other people. Do I think it's bad... it may be. But I also don't get hit by it again so if that was the intent from SE then I guess good job. I dunno... I think I'll just walk out now. - DON'T HATE ME T.T -