Right, you can't login to two characters at once on the same account. So you either need to trade to someone else if you have two on the same account, or purchase two separate accounts to utilize the dual box method.
This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.
Also, it's not like this dev team is being true to the roots of the jobs anyway.
Well said Darkstar.yes, you can buy another character slot. that doesn't change the fact of this game was built on not having to have another character to have different classes. it's built so you can level each and every class on a single character. i have an alt, but that doesn't change the fact with the way this game is built having an alt shouldn't be needed to play all classes on 1 character.
other games are made where you level one class on your character so the inventory space is based on having enough room for that one class. this game is not. it's hard to compare what another game does compared to this one when they are set completely different as far as the character itself is. one game that has one character one class should have less space than another game in which one character has every class.
I enjoy the Class System found in Final Fantasy XIV, but right now, carrying equipment (armor, weapons, jewelry, tools) for my Disciples of War / Magic and Crafting and Gathering, and with only a few of the Seasonal Event Items, and some Materia, and my inventory is slammed.![]()
I haven't even attempted Miner or Fisher yet, nor a few other Crafting classes, but I can't imagine what it'd be like when 1.21 hits with us collecting our AF (Artifact Armor / Job Specific Equipment) for all our Level 50s.
I really hope we get some thoughts from the Dev Team on this soon.
Hi Biggs,
Yah, I'd love to see Furniture that increased storage for us like in XI.![]()
I know they mentioned a Mannequin System of some sort for 2.0, but until 2.0 finally hits, I hope we get some kind of additional storage with Player Housing (which hopefully arrives next patch or so). Or some solution (like some people mentioning NPC Storage of Seasonal Event Items or Unique / Untradeable Storage).
Dont know if its been said, but when housing is released what I'd like to see are racks you can put either up on a wall like the banners were in XI, or just stands that can be filled with Primal weapons. It'd be something to show off if the houses are open to others to visit. The Parade of Eorzea Homes! lol
Not to mention it would also give me more inspiration to pursue the Primal battles.
Hi Tahldon,
I think the Retainer Levels were a remnant of some unfinished system Tanaka was working on. Obviously with the Team Change and Yoshi-P in charge, that system hasn't been worked on / completed.
I'm guessing it might've been a way to gain Inventory Slots?
But nowadays I think an NPC Storage System for Seasonal and U/U Items would be a life saver / the best way.
While I agree that inventory is an issue at the moment, I feel like its not as bad as you make it sound. There's a few important things to remember, first and foremost being that we're thinking of the here and now, they're thinking of the big picture. Naturally, we want the band-aid fixes that make the current game more enjoyable when we log on tomorrow, however those fixes typically do not address the underlying issues that cause the problems, so six months down the road we're in the same boat but with six more inches of water in it. So far they've done things like consolidated all HQ materials into a single +1 level, reduced a crazy amount of crafting subcombines so you dont have 90 slots of junk parts taking up space, and added search functionality to the market wards to make it easier to buy and sell things (which makes a big difference when you're limited to selling only a handful of stuff at once). A handful of inventory solutions they're already working on include things like traditional Auction houses, which will either lead to the abolishment of the retainer system entirely with a replacement bank system tied to the player housing or forcing retainers to more strictly become the storage mechanic, they're adding an item mailing system so you're not stuck holding onto those 10 stacks of iron ingots you crafted for your friend until he logs on anymore, as well as the mannequins being added in 2.0, and i'm sure there will be others as the game develops (Hey Devs, I was a big fan of the quests in FFXI to increase your moghouse and bag capacities as you leveled).
You also need to consider that yes, they are adding another primal and AF armor sets for every job, however the *vast majority* of players will never attain every single piece for every single class, as well as every single primal weapon from every primal fights. The people aiming for that are probably only 1-3% of the entire playerbase, even less so when 2.0 goes live. As the game develops, the level cap gets raised, and more content is added players are going to be more inclined to focus on only a handful of their favorite classes and jobs as their "main" jobs. I can tell you right now that I hate playing MRD and GLD, so theres two entire jobs worth of AF armors that I wont be getting, and wont be taking up space in my inventory, and i'd imagine most players have at least a few classes they feel the same about. What do you *need* all 7 weapons from every single primal for, other than just to say you have them? Anyone playing the game at that level is going to exclusively use whichever one is the min/max mathematical "best" for their class anyway, and let all the other ones for that class rot in their bank. It's the same with the gear from the new raids, if it's better than what you have you're going to directly replace it, not keep both, so there is no impact on your inventory space.
The AH will also make it easier to buy and sell things, as well as give you easy access to a relative idea of what things are worth. You'll now know whether or not its worth it to hold onto those Chocobo Feather +1s that have been sitting in your bags for six months because they're worth 12k a piece, and likewise you'll know that the six stacks of lanolin you've been hoarding can go right in the trash because they're totally worthless. Just having that information easily available to the player will drastically cut down on item hoarding.
Hi Lerend,You also need to consider that yes, they are adding another primal and AF armor sets for every job, however the *vast majority* of players will never attain every single piece for every single class, as well as every single primal weapon from every primal fights. The people aiming for that are probably only 1-3% of the entire playerbase, even less so when 2.0 goes live. As the game develops, the level cap gets raised, and more content is added players are going to be more inclined to focus on only a handful of their favorite classes and jobs as their "main" jobs. I can tell you right now that I hate playing MRD and GLD, so theres two entire jobs worth of AF armors that I wont be getting, and wont be taking up space in my inventory, and i'd imagine most players have at least a few classes they feel the same about. What do you *need* all 7 weapons from every single primal for, other than just to say you have them? Anyone playing the game at that level is going to exclusively use whichever one is the min/max mathematical "best" for their class anyway, and let all the other ones for that class rot in their bank. It's the same with the gear from the new raids, if it's better than what you have you're going to directly replace it, not keep both, so there is no impact on your inventory space.
If you read my original post, you'd see I mentioned that (your point above).
Of course we can get to just choosing *1* Primal Weapon for min/maxing, but there are a few issues with your point (about just choosing 1 and skipping the rest):
- Based on the precedent set *so far* (this could change), it looks like Yoshida-san and the Combat Team are making "Side Upgrades" (complementary / alternate) Primal Weapons (i.e., Ifrit Weapons are about Attack, Moogle Weapons have Accuracy, etc.). If it was just the matter of 1 Primal Weapon topping the next one and next one (which would be horrible regardless), then sure, we can just choose *1* Primal Weapon and throw away the rest.
- Unfortunately with the way Patches are looking right now, Primal Battles / Raid Drops *are* the main form of Content for many players right now. So while we may not "need" all 7 Primal Weapons with each Patch, that IS the only activity to do. Just by happenstance an average Level 50 player helping their LS can end up with more than just 1 Primal Weapon, and you never know if you might like a Class / focus on them later (as more Weaponskills, Class Adjustments happen etc.).
So while we can just choose 1 Drop and throw away the rest as you're recommending, that leads to even less incentive to play. If you're asking players to just choose 1 key item and skip the rest, many players wouldn't have incentive to repeat fights over and over. There's a problem with Inventory, especially with Artifact Armor / AF launching this next patch, with players going after more than 1 Job's AF.
There have been some great suggestions in this thread (e.g., NPC Storage for Holiday Event Items, or Storage for U/U Items, or stacking Materia, or having Materia be a separate Tab / Inventory area like Crystals, etc.). These are all reasonable solutions that would help all players in the long run.
Thanks.
Yoshida posted an update about concerns regarding inventory and the plethora of Unique/Untradable items that I wanted to share with you all.
Hello, Producer/Director Yoshida here.
First off I'd like to apologize for the troubles related to the item storage capacity.
For the patches planned after patch 1.21, as I mentioned before there will be a lot of Unique/Untradable items and we are working on making it possible to "store and retrieve items using data flags" (like giving an item to an NPC to store and retrieve from). The influx of these types of items will come pretty steadily, and from patch 1.21 onwards, we’ll be dealing with this as quickly as we can.
Bethany "Rukkirii" Stout - Community Team
This is good news!
I like frog
What about something similar to ff11's porter moogles? Instead of carrying mog slips in your inventory, they would end up in your key items and prevent players from accidentally throwing them away.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
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