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  1. #41
    Player

    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    46
    i normally am bordering on full invent on me my 2 retainers and my 2nd char almost all the time... what with storing crafting matts for my crafts wepons, tools, gear for all my 50's jobs i am activly lvling along with NM/Raid/Seasonal gears and this new stuff called materia(which again as a main crafter i do a lot of melding/blowing up)..... i am guessing i am going to have to toss a lot of shit to get all my new job specific gears.... personally i do horde but the stuff i horde i do use for my crafts and jobs... a game where we can activly switch jobs on a whim as and when we or our party wants should allow us to carry all gear for each job imo.

    i already have to decide what i want to keep toss and sell i dread to think how bad its going to be 2 years down the line unless we have huge storage or they make specialization for crafts class/job. i love how we can switch on a whim. if they had the mailbox back up like how we used to do in ffxi i dont suppose it would be so bad, still i am sure(hope) they do give us some nice items and options for storing them like ffxi had nd also some more ;;
    (2)

  2. #42
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    the system in FFXI was the best.... moghouse with a moogle.. when you switched... the items you had equipped the last time with that class will be automatically equipped.

    i hope the mannequin system..... at least in 2.0. -.-.... will be like that. its annoying to re-equoip everything when changing classes. why it cant be earlier than 2.0. .. its a secret to me
    (1)

  3. #43
    Player
    Finalfreak's Avatar
    Join Date
    Nov 2011
    Posts
    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I'm wondering.. Did people who complain here even played FFXI?
    There were even more classes and you had 80 inventory slots.

    In FFXIV you have 2 retainers with EACH 150 slots. You can even bazaar 10 on each for some more space & bazaar 10 of your own inventory. A total of 530(!!!) slots.

    You really should learn to switch gear from retainer to inventory. Like when you are doing Moogle, you'll probably only use Archer/Gladiator or Conjurer (some THM or DD's are situational), so I only take gear with me for these 3 classes. I also got my craft tools with me to repair stuff, but no gear, since you can repair naked. If you really want to craft during the wait times of entering, you could bring a few pieces of gear.

    Still, while having craft stuff with you, fully ready for the battle, you'll only need about 50 slots. So what's the big deal?

    I understand you want to switch to every other job whenever you like, but learn to bring only gear which is needed for the situation you are in. We learned that on FFXI, now use those skills!

    PS: @ the post above me, about re-equiping gear everytime. That's what macro's are for
    (0)
    Last edited by Finalfreak; 01-21-2012 at 10:09 PM.

  4. #44
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Finalfreak View Post
    I'm wondering.. Did people who complain here even played FFXI?
    There were even more classes and you had 80 inventory slots.

    In FFXIV you have 2 retainers with EACH 150 slots. You can even bazaar 10 on each for some more space & bazaar 10 of your own inventory. A total of 530(!!!) slots.

    You really should learn to switch gear from retainer to inventory. Like when you are doing Moogle, you'll probably only use Archer/Gladiator or Conjurer (some THM or DD's are situational), so I only take gear with me for these 3 classes. I also got my craft tools with me to repair stuff, but no gear, since you can repair naked. If you really want to craft during the wait times of entering, you could bring a few pieces of gear.

    Still, while having craft stuff with you, fully ready for the battle, you'll only need about 50 slots. So what's the big deal?

    I understand you want to switch to every other job whenever you like, but learn to bring only gear which is needed for the situation you are in. We learned that on FFXI, now use those skills!

    PS: @ the post above me, about re-equiping gear everytime. That's what macro's are for
    I think peoples problems with retainers is the very high delay between swapping items, in FFXI the moghouse was near instant but on this with retainers it takes a good 3-4 seconds per item.
    (0)

  5. #45
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by Alise View Post
    Dev probably want hardcore players to buy a few extra retainer just to store those U/U item.
    As now, I already have one near full retainer of U/U collection only.

    P.S. valentine event is coming with more U/U.

    Honestly if I could have more retainers (even if inventory was 100 slots) it would be great!
    And mule is not even practical or doable without some kind of mail system, and the U/U storage would still be an issue.
    (2)
    I like frog

  6. #46
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Finalfreak View Post
    I'm wondering.. Did people who complain here even played FFXI?
    There were even more classes and you had 80 inventory slots.
    But there were NPCs that could hold gear sets and event items, which didn't count toward those slots or the MH slots. I'm pretty sure people have been through all of this earlier in the thread. There wasn't this "toss it or deal with it! >:0" problem for Rare/Ex like there is in XIV for U/U. >.> I think that's what a lot of complaints are about. And really, the logic of "That game was WORSE, so this game shouldn't need to be BETTER!" is... illogical?
    (2)

  7. #47
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Noone says you have to have any of these things in your inventory. Obviously if they're more important to you than the inventory slots, than you should keep them. And if inventory is more important, than don't get the new items.

    Life is all about choices.
    (0)

  8. #48
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Speaking of Retainers... have we ever figured out what the Retainer "levels" were for, again? I never did see any information regarding what that was intended to be for. Would they get more slots in the event of gaining a level or how was that supposed to work?
    (0)
    Well... "Common" sense isn't all that common anymore, now is it?

  9. #49
    Player

    Join Date
    Dec 2011
    Posts
    512
    Oh joy more weapons just what I dont need. If the up coming primal fights have a drop rate like ifrit and moogle Ill pass. I did ifrit and will not go thru what I went thru just to get another 7 weapons. Hell I havent even bothered finishing moogle due to how pathetic the drop rate is. In all honesty I dont even consider the primal and moogle fight end game. It is basicly something the devs put in to just waste players time due to their lack of content. Ill continue to level my crafts and DoL at least I know I will accomplise something, instead of wondering if I will collect all 7 weapons from other primal fights and moogle.
    (2)

  10. #50
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MartaDemireux View Post
    Probably already been said but Yoshi stated in 2.0 they're going to lower inventory space to what it used to be @100 (reducing retainers' space as well). Hopefully this coincides with housing and additional storage opportunities. I'm sure it will really, even if the storage is only by adding in a chest as furniture and filling that up.

    Luckily our equipped gear won't take inventory space in addition!

    Hi Marta,

    Yah, I remember reading that (about Yoshida-san saying he was going to *remove* Inventory Space back to 100 slots only for 2.0).

    I seriously hope that change comes with a long-term solution for stuff like Unlimited Storage of Unique/Untradeable Items and Seasonal Items. It would be downright baffling if that didn't happen.

    Besides that, though, is the problem we're faced with right now (before 2.0). With Job Specific Equipment (JSE) / Artifact Armor coming next patch, it's really going to impact some players' inventories.
    (1)

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