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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Deslyxic View Post
    Would it hurt so much to make it, let's say, 2 seconds longer? maybe even round it up to 15s?
    I don't think is necessary to be so tight, seeing that you are already limited by MP to the amount of spells you can get in. Playing with a little bit of latency I pretty much have to mash the buttons, and even a slight delay produced by mechanics can make you lose casts, more than once I even missed the Confiteor in the heat of the moment. And I'm not about to meld SpS for that.
    Seems a bad moment to bring this up with all the WAR drama, but I had this on my chest for a long time and wanted to see the patch notes.
    12s is actually incredibly loose for a 5 gcd burst window even with a 2.5s spell gcd. 15s would just be overkill.
    (6)

  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    12s is actually incredibly loose for a 5 gcd burst window even with a 2.5s spell gcd. 15s would just be overkill.
    It's not loose by any means. If you recall SB Requiescat (lvl 70) you actually have only half a second margin for errors. Sure, the game treats uninterupted casts as "casted" like half a second before you have actually finished "casting". But if you deal with a ping of 50-200 ms, this 0.5-1s is needed! 2.5s cast spell wouldn't finish before Requiescast drops, unless you are really lucky and/or play right beside the servers.

    I guess the 12s window is an old restriction of pre-ShB where MP wasn't fixed on 10k, and you had other ways of generating more MP, e.g. Refresh from BRD/MCH or an Ewer card. A longer duration would've increased the potency of a possible 6th HS. Also, HS was the hardest hitting action in PLDs toolkit at that time iirc.

    I agree 15s would be overkill. Any duration increase - if at all - should range between 0.5s and 1s (so either sneak-buff it to 12.5s or 13s). Honestly, with IR and DelIRium having actual ~10.74s durations despite the displayed 10s in their tooltips, Requiescat could get the same treatment. (It's already the origin for IR, so that would close the circle.)
    (1)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ArianeEwah View Post
    It's not loose by any means. If you recall SB Requiescat (lvl 70) you actually have only half a second margin for errors. Sure, the game treats uninterupted casts as "casted" like half a second before you have actually finished "casting". But if you deal with a ping of 50-200 ms, this 0.5-1s is needed! 2.5s cast spell wouldn't finish before Requiescast drops, unless you are really lucky and/or play right beside the servers.
    I was referring to its function in ShB. StBs tightness problems were caused more by trying to cram movement and double weaving into a system that was expecting you to stand still for 12s and single weave Spirits Within and Circle of Scorn between different casts of Holy Spirit. The current instant cast version of Requiescat has about 2s worth of flex for 5 2.5s gcds. Both Inner Release and Delirium are much tighter with barely 1s of flex at a 2.25s gcd and not even .5s of flex with a 2.4s gcd.

    Failure to get a 5 gcd burst within Requiescat is more on user error than on ping or Requiescat's tightness.
    (3)