Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100

    Requiescat duration

    Would it hurt so much to make it, let's say, 2 seconds longer? maybe even round it up to 15s?
    I don't think is necessary to be so tight, seeing that you are already limited by MP to the amount of spells you can get in. Playing with a little bit of latency I pretty much have to mash the buttons, and even a slight delay produced by mechanics can make you lose casts, more than once I even missed the Confiteor in the heat of the moment. And I'm not about to meld SpS for that.
    Seems a bad moment to bring this up with all the WAR drama, but I had this on my chest for a long time and wanted to see the patch notes.
    (3)

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deslyxic View Post
    Would it hurt so much to make it, let's say, 2 seconds longer? maybe even round it up to 15s?
    I don't think is necessary to be so tight, seeing that you are already limited by MP to the amount of spells you can get in. Playing with a little bit of latency I pretty much have to mash the buttons, and even a slight delay produced by mechanics can make you lose casts, more than once I even missed the Confiteor in the heat of the moment. And I'm not about to meld SpS for that.
    Seems a bad moment to bring this up with all the WAR drama, but I had this on my chest for a long time and wanted to see the patch notes.
    It's not tight if you're always pressing your buttons. I've experienced it, where 1 second left, pressed confiteor and it ghosts. That's on me, because I pressed it too late or I got distracted by a mechanic and stopped pressing buttons during Requiescat. But considering I could fit 5 casted HS into requiescat during SB, little to no reason why there should be any issue except, player error.

    Also worth noting, latency only affects oGCDs making you clip GCDs, in which case just single weave, but GCDs don't get affected by latency, due to a buffer which queues up your next GCD, by pressing your buttons.
    (2)
    Last edited by aodhan_ofinnegain; 08-11-2020 at 05:42 AM.

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Deslyxic View Post
    Would it hurt so much to make it, let's say, 2 seconds longer? maybe even round it up to 15s?
    I don't think is necessary to be so tight, seeing that you are already limited by MP to the amount of spells you can get in. Playing with a little bit of latency I pretty much have to mash the buttons, and even a slight delay produced by mechanics can make you lose casts, more than once I even missed the Confiteor in the heat of the moment. And I'm not about to meld SpS for that.
    Seems a bad moment to bring this up with all the WAR drama, but I had this on my chest for a long time and wanted to see the patch notes.
    12s is actually incredibly loose for a 5 gcd burst window even with a 2.5s spell gcd. 15s would just be overkill.
    (6)

  4. #4
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    12s is actually incredibly loose for a 5 gcd burst window even with a 2.5s spell gcd. 15s would just be overkill.
    It's not loose by any means. If you recall SB Requiescat (lvl 70) you actually have only half a second margin for errors. Sure, the game treats uninterupted casts as "casted" like half a second before you have actually finished "casting". But if you deal with a ping of 50-200 ms, this 0.5-1s is needed! 2.5s cast spell wouldn't finish before Requiescast drops, unless you are really lucky and/or play right beside the servers.

    I guess the 12s window is an old restriction of pre-ShB where MP wasn't fixed on 10k, and you had other ways of generating more MP, e.g. Refresh from BRD/MCH or an Ewer card. A longer duration would've increased the potency of a possible 6th HS. Also, HS was the hardest hitting action in PLDs toolkit at that time iirc.

    I agree 15s would be overkill. Any duration increase - if at all - should range between 0.5s and 1s (so either sneak-buff it to 12.5s or 13s). Honestly, with IR and DelIRium having actual ~10.74s durations despite the displayed 10s in their tooltips, Requiescat could get the same treatment. (It's already the origin for IR, so that would close the circle.)
    (1)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ArianeEwah View Post
    It's not loose by any means. If you recall SB Requiescat (lvl 70) you actually have only half a second margin for errors. Sure, the game treats uninterupted casts as "casted" like half a second before you have actually finished "casting". But if you deal with a ping of 50-200 ms, this 0.5-1s is needed! 2.5s cast spell wouldn't finish before Requiescast drops, unless you are really lucky and/or play right beside the servers.
    I was referring to its function in ShB. StBs tightness problems were caused more by trying to cram movement and double weaving into a system that was expecting you to stand still for 12s and single weave Spirits Within and Circle of Scorn between different casts of Holy Spirit. The current instant cast version of Requiescat has about 2s worth of flex for 5 2.5s gcds. Both Inner Release and Delirium are much tighter with barely 1s of flex at a 2.25s gcd and not even .5s of flex with a 2.4s gcd.

    Failure to get a 5 gcd burst within Requiescat is more on user error than on ping or Requiescat's tightness.
    (3)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I was actually thinking recently that maybe it’s time we went back to a 3 second GCD. Back in the ARR alpha the GCD was 3 seconds (matched up with server tics). But the community complained that the game felt too slow so they made the GCD 2.5 seconds to increase the pace.

    Now at the time it was true that the game felt slow since we had less oGCDs and the only real job mechanic was monk’s greased lightning. But since then a lot of jobs have been given tight burst windows, job mechanics to keep up and ridiculous amounts of oGCDs (MCH comes to mind). So maybe if we went back to a 3 second GCD it would relax the window for double weaving without having as much of an effect on the pacing of combat.

    Because this isn’t just a problem for PLD basically all jobs suffer some kind of ping related issue these days, in fact I’d say requiscat is on the more lenient side of burst windows, once you unlock instant casts anyway. So I think a change to the system is more in order than a change to specific moves.
    (0)
    Last edited by Cabalabob; 08-12-2020 at 04:23 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cabalabob View Post
    I was actually thinking recently that maybe it’s time we went back to a 3 second GCD. Back in the ARR alpha the GCD was 3 seconds (matched up with server tics). But the community complained that the game felt too slow so they made the GCD 2.5 seconds to increase the pace.
    That's... really interesting. I didn't know that.
    I'd be totally down to try that, especially if they just tested the waters by making one job (a new one?) work like that.
    (0)

  8. #8
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Cabalabob View Post
    I was actually thinking recently that maybe it’s time we went back to a 3 second GCD. Back in the ARR alpha the GCD was 3 seconds (matched up with server tics). But the community complained that the game felt too slow so they made the GCD 2.5 seconds to increase the pace.
    Everyone would be so ANGRY about that.

    But if they tuned everything appropriately, I wouldn't. I already have an unpleasant latency making oGCDs ever so slightly unreliable, so something to make that easier would be nice.
    (0)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah, if we had 3 second GCDs though we'd be able to triple weave.
    I can already do it in a very good day, but if we had a half second more...
    I can't even imagine how that would impact job designs. That might give us some really wild stuff to juggle.
    (0)

  10. #10
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    The majority of your attacks are on the GCD though, so it would not feel good for many specs, particularly Warrior who is almost entirely on the GCD.
    (0)

Page 1 of 2 1 2 LastLast