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  1. #1
    Player
    ZeSeKa's Avatar
    Join Date
    Jul 2020
    Location
    New Gridania
    Posts
    19
    Character
    Zesca Kaenian
    World
    Diabolos
    Main Class
    Arcanist Lv 46

    Newbie Tank advice

    Hello everyone!

    I'm normally a full-time healer, but I wanted to branch out a bit. I tried both GLA and MRD and for some reason, I tend to have way more survivability as MRD. Isn't that weird? Overpower is also way better than Eclipse, imo.

    Anyways, any Instance advice?

    Should I ask the healer first if he/she's okay with big pulls, for example? Should I stick with MRD or go for GLA? What are the best skills to use? Personally, I love Reprisal and Shield Lob/Tomahawk.

    Thanks in advance!
    (0)

  2. #2
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Pulling big is something you'll do at lvl 50 and up, don't worry too much about it for now. Other than that, try to keep your cooldowns going. Use vengeance for one pull, rampart for the other, and so on and so forth. As you get more CDs, throw those into the mix and see how they combine. Just never use vengeance and rampart in the same pull unless it's the very last pull in the dungeon.

    Also, don't waste time asking if the healer's okay with big pulls. Just do it, and you'll see from the first pull if they can handle it or not. Worse case scenario you just blow all your cooldowns early on, but at least you'll know and will have saved some time.
    (1)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Instead of asking the healer if they're ok with big pulls, just check to see if they're level synched.
    If they are, go for it.
    If they're not, check their gear. They might be levelling that healer and have some pretty patchwork equipment.

    It's also not just you. Overpower is one of the strongest AoEs at lower level period and will often let WAR out damage even the DPS.
    (1)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you're levelling, don't worry too much about pull size as long as you're pulling consistently.

    If you're doing DF roulettes and such at max level, then there ideally shouldn't be time for a lengthy typed conversation about personal preferences, favourite colours, and hobbies. Just pull everything, then gauge based off your first pull and adjust accordingly.
    (1)

  5. #5
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Don't forget to use Arm's Length and Interject.

    Arm's length slow debuff is incredibly useful during big pulls, and the debuff sometimes even works on bosses.

    Interject can be a bit of a trial and error to utilize but it generally seems to works in instances when an enemy casts a skill without an AOE(Ironically works for a lot AOE moves in overworld content).

    Optional, but potions can really help manage your HP and even your enmity when starting out.

    Potions can make a massive difference for ARR and HW, but their usefulness starts to become really limited afterwards.
    I reccomend HQ potions due to their significantly lower CD.
    (1)

  6. #6
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    You'll find all of the tanks have a very distinct similarity in how they pull and do things. All tanks have a ranged pull ability, an aoe to aggro, the only weird thing is WAR(marauder) has a cone at the start with double range to compensate not being a full circle. Nothing strange about it until you have to get used to lining up for the cone then following up with a circular aoe. You can play any of them so long as you use their role abilities, their ranged pull, and aoe's. Space out mitigation unless you're taking more damage than you are taking healing, you want to find a good comfort in your pulls. If you're taking mass amounts of damage and find yourself racing to 20% of your hp after every heal, then either your healer isn't using enough abilities or you're not. Find the balance and you'll see some magical cooperation with your healer as you practice tanking.
    (1)

  7. #7
    Player
    Aleytia's Avatar
    Join Date
    Aug 2018
    Location
    Uldah
    Posts
    43
    Character
    Aleytia Sworddancer
    World
    Brynhildr
    Main Class
    Machinist Lv 80
    Buy maxed potions. They should be really cheap and up til the 50s will be a nice heal for yourself.
    (1)

  8. #8
    Player
    RealHounder1971's Avatar
    Join Date
    Nov 2019
    Posts
    46
    Character
    Spirit Plainswalker
    World
    Brynhildr
    Main Class
    Conjurer Lv 90
    Pull big and see if the healer can handle it? Yea, smart move. I mentioned some time back about a tank that tried that on Mt. Gulg when I was level 79 becuase he didn't pay attention and thought I was level 80.

    It isn't a bad idea at all to check with healer before pulling. If you are so pressed for time that you can't afford that simple courtesy, then maybe you need to have a pre-made group instead of doing a random throw-together from the roulette. Can save a lot of grief for whole group.
    (0)

  9. #9
    Player
    ZeSeKa's Avatar
    Join Date
    Jul 2020
    Location
    New Gridania
    Posts
    19
    Character
    Zesca Kaenian
    World
    Diabolos
    Main Class
    Arcanist Lv 46
    Thank you, peeps!

    I dropped GLA because it's way too passive, feels stationary and the damage is total garbage compared to MRD. It's still a real struggle sometimes with suicidal DPS and undergeared healers...

    Quote Originally Posted by Hierro View Post
    Also, don't waste time asking if the healer's okay with big pulls. Just do it, and you'll see from the first pull if they can handle it or not. Worse case scenario you just blow all your cooldowns early on, but at least you'll know and will have saved some time.
    That is awesome advice, thank you!
    (2)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,468
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    Don't forget to use Arm's Length and Interject.

    Arm's length slow debuff is incredibly useful during big pulls, and the debuff sometimes even works on bosses.

    Interject can be a bit of a trial and error to utilize but it generally seems to works in instances when an enemy casts a skill without an AOE(Ironically works for a lot AOE moves in overworld content).

    Optional, but potions can really help manage your HP and even your enmity when starting out.

    Potions can make a massive difference for ARR and HW, but their usefulness starts to become really limited afterwards.
    I reccomend HQ potions due to their significantly lower CD.
    The cast bar has a visual effect if it can be interrupted or silenced. They took out the need to guess when they changed that.
    (1)

    http://king.canadane.com