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  1. #9
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I honestly don't really have an issue with the WAR changes to the upkeep of Storm's Eye since there have been legitimate complaints regarding it's upkeep for a while now. As for the idea of making it this much easier resulting in the buff upkeep becoming "braindead" similar to DRK's Darkside, I'm not sure I fully agree with that since it just results in you having to use Storm's Path less frequently whereas Edge/Flood are used consistently on DRK regardless. I mean I get that having to use Storm's Path less and having to pay less attention to the buff is simplifying an aspect of the job, that I agree with. Curious though how much of a potential dps buff not having to use Storm's Path as much could provide over an encounter.

    So now for an unpopular opinion. I don't like the change to Nascent Flash because I've always felt that NF is supposed to be the support ability equivalent of TBN, HoS and Intervention. The self-heal from NF has always been too powerful imo and turned a support ability into primarily a really strong self-sustain ability instead. It seems like the devs and many of the players can't get beyond WAR's past where it's tankiness came from being a huge HP sponge with lots of self-sustain to compensate for a lack of direct defensive abilities. They changed the HP sponge approach for good reason and gave WAR direct defensive abilities yet kept the huge amount of self-heals in one form or another for some reason in the subsequent iterations. I personally would have preferred if they had reigned in the self-heal from the ability to emphasize it as a support ability but now they have removed the target requirement instead signaling that they are fine with it not being mainly a support ability and again doubled down on "WAR gets huge self-heals because ...".

    With the GNB changes, I'm not yet sure what I think. While on paper it looks like a very small boost, it is actually a regularly occurring 100 potency boost to HP, 50 pot from the heal and 50 pot from the shield. That extra potency should help GNB feel a bit more sturdy which is nice and I would argue warranted, but then that sort of throws off the argument that I have seen justifying GNB's higher dps with it being balanced out by being less sturdy. So curious to see how this change actually falls out.
    (5)
    Last edited by TouchandFeel; 08-11-2020 at 04:18 AM.