Results -9 to 0 of 38

Threaded View

  1. #11
    Player
    Celz88's Avatar
    Join Date
    Aug 2020
    Posts
    5
    Character
    Celz Amalek
    World
    Odin
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Darkstride View Post
    It would appear that you're not looking for any sort of discussion or open to seeing any other aspects. You've already decided that you're right and if anyone had a differing view then they have no meaningful degree of intelligence.

    Best of luck finding all of the other enlightened ones to join your crusade.

    In all seriousness though, adjusting damage numbers to reflect every individual hit of a multihit animation is potentially not that simple. Flashy, lengthy attack animations are cute but they aren't necessarily practical when calculating DPS on a global cooldown. If your damage application follows your animation and you clip your animation, that has now created a different and worse scenario. The tradeoff is that the damage is applied upfront to avoid this issue. But by all means let's focus on a dramatic Dragoon example and continue to talk down to people.

    I'll take my leave from this thread since it's probably going nowhere. Hopefully you're able to have a constructive conversation and get whatever it is you're looking for.
    Well it certainly won't happen with individuals like you. And yeah, why would I pretend I'm wrong when I know I'm right? Every other MMO I've ever played got basic design down where the damage appears when it makes sense. And guess what. There is a reason for that. Shocking right? I know. But hey, it's you and your game who are losing customers/playerbase/longevity of the game because the devs can't be bothered since the community seemingly consists of predominantly casuals and people who don't really give a shit about how gameplay feels, which is the most important aspect of an MMO. So yeah, joke's on me bud. You act as if you're punishing me by not acknowledging these things but you're just hurting the game. You're not doing me a favor by agreeing with me. You're doing the game a favor, so what I say is actually extremely irrelevant. I'm just bringing this issue to light.

    A lot of people don't even realize the importance of this and they get bored without really understanding why. But having gameplay that feels impactful, satisfying and responsive is extremely important. That's just a fact. There is nothing to challenge here. Having damage show up early like that makes it feel hollow and not meaty. An objectively bad thing.
    (3)
    Last edited by Celz88; 08-10-2020 at 07:01 AM.