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  1. #1
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,631
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Celz88 View Post
    I treat people the way they treat me. But you are right. It's a personality quirk. Like Trump, I believe in an eye for an eye (up to a point). If someone ridicules me for no reason I will not sit there and take it. I was obviously referring to people who ridicule others for something they don't perceive (like the clown above). But having said that, you are indeed a neanderthal IF, for example, a Dragoon does a high jump ability, and the damage goes off on the way up instead of the way down, and you see nothing wrong with that. It is such basic knowledge of game design that I am shocked I have to sit here to explain this. All they would have to do is delay the damage numbers for rogue and Samurai (and whatever other class has their damage appear before their animation is done) so that it matches the last hit. That's it. No coding needed. It's simply a delay code string which can be fixed in 2 seconds.
    It would appear that you're not looking for any sort of discussion or open to seeing any other aspects. You've already decided that you're right and if anyone had a differing view then they have no meaningful degree of intelligence.

    Best of luck finding all of the other enlightened ones to join your crusade.

    In all seriousness though, adjusting damage numbers to reflect every individual hit of a multihit animation is potentially not that simple. Flashy, lengthy attack animations are cute but they aren't necessarily practical when calculating DPS on a global cooldown. If your damage application follows your animation and you clip your animation, that has now created a different and worse scenario. The tradeoff is that the damage is applied upfront to avoid this issue. But by all means let's focus on a dramatic Dragoon example and continue to talk down to people.

    I'll take my leave from this thread since it's probably going nowhere. Hopefully you're able to have a constructive conversation and get whatever it is you're looking for.
    (16)

  2. #2
    Player
    Celz88's Avatar
    Join Date
    Aug 2020
    Posts
    5
    Character
    Celz Amalek
    World
    Odin
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Darkstride View Post
    It would appear that you're not looking for any sort of discussion or open to seeing any other aspects. You've already decided that you're right and if anyone had a differing view then they have no meaningful degree of intelligence.

    Best of luck finding all of the other enlightened ones to join your crusade.

    In all seriousness though, adjusting damage numbers to reflect every individual hit of a multihit animation is potentially not that simple. Flashy, lengthy attack animations are cute but they aren't necessarily practical when calculating DPS on a global cooldown. If your damage application follows your animation and you clip your animation, that has now created a different and worse scenario. The tradeoff is that the damage is applied upfront to avoid this issue. But by all means let's focus on a dramatic Dragoon example and continue to talk down to people.

    I'll take my leave from this thread since it's probably going nowhere. Hopefully you're able to have a constructive conversation and get whatever it is you're looking for.
    Well it certainly won't happen with individuals like you. And yeah, why would I pretend I'm wrong when I know I'm right? Every other MMO I've ever played got basic design down where the damage appears when it makes sense. And guess what. There is a reason for that. Shocking right? I know. But hey, it's you and your game who are losing customers/playerbase/longevity of the game because the devs can't be bothered since the community seemingly consists of predominantly casuals and people who don't really give a shit about how gameplay feels, which is the most important aspect of an MMO. So yeah, joke's on me bud. You act as if you're punishing me by not acknowledging these things but you're just hurting the game. You're not doing me a favor by agreeing with me. You're doing the game a favor, so what I say is actually extremely irrelevant. I'm just bringing this issue to light.

    A lot of people don't even realize the importance of this and they get bored without really understanding why. But having gameplay that feels impactful, satisfying and responsive is extremely important. That's just a fact. There is nothing to challenge here. Having damage show up early like that makes it feel hollow and not meaty. An objectively bad thing.
    (3)
    Last edited by Celz88; 08-10-2020 at 07:01 AM.

  3. #3
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Celz88 View Post
    just about anything you said
    to say something on topic: while it would be nice, i will give you that, just saying "its easy to do so do it" is incredibly short sighted. i'm not even gonna argue if it should be easy or hard to do it, the fact of the matter is WE DON'T KNOW. it probably should not be hard to do, but considering all the little problems the 1.0 code brought with it, and how "fixing small stuff" often takes ages because its less "coding a new line or two" and more "fixing a broken mess that pretends to be game code" the simple fact remains that we don't know what underlying issues there may or may not be, but acting like your issue is the one priority issue the game has is a special kind of entitled.




    aside from that, let me just say this.

    Thank you, thank you from the bottom of my heart.

    i sometimes feel like i'm too confrontational, that i should really just "let go" if i can't find common ground with someone, sometimes i truly and honestly feel like i am concending to people that don't deserve it, but you ? you've shown me the light, reading your endless rambling, your wording and your complete inability to stay civil for but a single page of your own thread ? reading through this thread made me realize just how much worse i or many others could be, so thank you, truly and heartfelt.
    (9)

  4. #4
    Player
    Celz88's Avatar
    Join Date
    Aug 2020
    Posts
    5
    Character
    Celz Amalek
    World
    Odin
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Akiudo View Post
    to say something on topic: while it would be nice, i will give you that, just saying "its easy to do so do it" is incredibly short sighted. i'm not even gonna argue if it should be easy or hard to do it, the fact of the matter is WE DON'T KNOW. it probably should not be hard to do, but considering all the little problems the 1.0 code brought with it, and how "fixing small stuff" often takes ages because its less "coding a new line or two" and more "fixing a broken mess that pretends to be game code" the simple fact remains that we don't know what underlying issues there may or may not be, but acting like your issue is the one priority issue the game has is a special kind of entitled.




    aside from that, let me just say this.

    Thank you, thank you from the bottom of my heart.

    i sometimes feel like i'm too confrontational, that i should really just "let go" if i can't find common ground with someone, sometimes i truly and honestly feel like i am concending to people that don't deserve it, but you ? you've shown me the light, reading your endless rambling, your wording and your complete inability to stay civil for but a single page of your own thread ? reading through this thread made me realize just how much worse i or many others could be, so thank you, truly and heartfelt.
    Shortsighted? You understand that damage showing up is a matter of inputting a number that says how long the delay should be, right? That's all that needs to be changed. Why you guys are so defensive about something so trivial is honestly the most disturbing thing I've ever witnessed in my entire life. Do you guys want the game to keep sucking? It's like you all have stockholm syndrome. OH NO WE CAN'T DO THAT. CAN'T CHANGE ANYTHING. IT'S TOO HARD MAN. WTF IT'S SPAGHETTI CODE. Jesus Christ. And I am civil with people who are civil with me.

    And thank you for saying it would be nice. I know, right?

    Glad to have been of help.
    (1)
    Last edited by Celz88; 08-10-2020 at 07:11 AM.

  5. #5
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Celz88 View Post
    And I am civil with people...
    No.

    No you are not.

    Get help.
    (17)

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Akiudo View Post
    from the video description.

    Some clarifications:
    1. I AM talking about a minority of the community. I made a huge fault in the script without properly stating that I'm talking about a minority and people rightly criticized the video saying "this doesn't represent the majority" which is true.



    these are the content creators words, unless you want to doubt them just because, or you are seriously trying to argue other online games don't have people up in arms the second criticism of their favorite game comes around (hint: they totally do) your "prove" of being right pretty much states "a minority of people are too easily triggered" and to that i would recommend you a mirror
    I don't like Sony first party exclusives, try sayíng that almost anywhere lol.
    Even just mild criticism against games like GoW and HZD gets you dogpiled and downvoted en masse.

    And remember when HZD was announced on PC? There were PS fans having a complete meltdown about it destroying their disks and PS4's in anger and the internet is full of a crap ton of them defending the Spiderman exclusive for Marvel Avengers while mocking PC and Xbox players.
    The FFXIV community is extremely tame in the grand scheme of things, the reason I think why a lot of '' criticism '' is dismissed often times is because often it's just people going '' lol weirdo weeb game ''.
    And when it's something like '' the game looks slow '' I've never seen anyone react negatively to it people just explain that it is slow in the beginning but speeds up later.
    (2)

  7. #7
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I agree with you. The coding for combat in this game, along with it's netcode is AWFUL! There is no debate about that. If anyone says otherwise, they clearly never played a game like WoW. Fluid and responsive combat is VERY important for mmorpgs, however I will say square done one hell of a good job with everything else, because the game is phenomenal outside of its clunky combat, with its silly animation locks.

    Word of caution though - don't say anything bad about the game, this community will rip you apart unless you are moaning about healers doing more damage. The most fair and logical arguments are always sht down, with a mob like mentalityn on these forums.
    (2)