Quote Originally Posted by Turtle View Post
I too am irritated at the idea of rested experiance, it seems trashy. Leveling up DoW/DoM jobs is already rediculously easy and people find ways to make it even easier by exploiting it with a power leveler. It seems like SE is trying to make this seem like a good thing by approaching it in a positive manner. "Will help with lag in cities..." So as appose to conjuring up a better solution SE wants to reward people for not playing the game. It's the same idea as fatigue only thier reason for limiting peoples drive to play is due to lag. Honestly, I prefer the old fatigue system if thats the case. Some people may argue that this game should be easy. But! While I can relate to people who work full time, have children or go to school, I don't think that this game should contour to peoples schedules. I hate to single out casual gamers or bring work ethics into a game which is meant to be fun, but it seems like the type of people who agree with this new proposed fatigue system are of like. Sorry if I offended anyone, but I strongly disagree with the idea of free experiance or anything for that matter. I won't be able to enjoy my accomplishments knowing they were just handed to others for free.
Before I start, I'm going to preface this by saying I personally don't think getting to level 50 should be considered an accomplishment, but I understand that a lot of people do. The casual players and people with a lot of life obligations preventing them from dedicating as much time as others to the game will never actually have the "accomplishments" you do. They will in all likelihood never get a primal weapon, or even complete the battle. In the case they do, it will be so outdated as to be laughable by anyone who actually puts stock into these things.

I know it gets people mad that a "badge of honor" is taken from them, but honestly I feel that preserving your pride is not worth keeping an ever growing portion of the player base from experiencing the game in its entirety.