
Originally Posted by
aodhan_ofinnegain
I never once mentioned LD, but okay, LD performs well when it is used as a planned cooldown, not so much when used in a panic/ emergency situation. DRK are not locked out of any savage parties, regardless of WHM present or not, that's simply you talking out of your a**. Mentors in DRK balance recommend more Sks if you are missing the last GCD under blood weapon, might be that your gear is inadequate or you're pressing BW too early.
So what if Yoshida plays BLM, doesn't mean the devs aren't gonna not look at the job and see how players play it and then check for a means to balance if there is imbalance or if player find issues within the job or role. If BLM was so perfect, there wouldn't have been as many QoL adjustments made in the past for BLM after an expac launch. Example of players being testers is SB launch, when the players found a better rotation for NIN than what the devs were using, NIN got nerfed, it happens, can't say any job will be perfect at launch.
Also like Starkbeaumont, I ain't reading some random dude making yet another qq LD is bad post for the 1,000th time on the forums. For you to claim LD makes DRK lesser to the other tanks, even though the skill has not changed once since it has been introduced, and thus disregard the rest of the job's toolkit, is so pathetic. So you actually have to use the thing between your ears before using the skill. But that is very much DRK for the last two expacs, risk versus reward, TBN and LD are both risk versus reward. All tanks are accepted in PFs, all tanks are capable of clearing any content without a single issue, and all tanks are in close proximity of DPS in all fights, that's as balanced as you are gonna get in performance.