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  1. #1
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    just want to say I'm happy with drk right now. better than stormblood.
    the only thing I can agree with is that tanks need to feel different from each other. right now only pld achieves this. and even here you could argue that magic phase isn't much different from inner release/delirium phase. gnb is different too but just a dps in disguise.
    (1)

  2. #2
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    just want to say I'm happy with drk right now. better than stormblood.
    the only thing I can agree with is that tanks need to feel different from each other. right now only pld achieves this. and even here you could argue that magic phase isn't much different from inner release/delirium phase. gnb is different too but just a dps in disguise.
    You missed the party? here's the warp portal>https://forum.square-enix.com/ffxiv/...ut-Living-Dead.
    (0)

  3. #3
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    just want to say I'm happy with drk right now. better than stormblood.
    the only thing I can agree with is that tanks need to feel different from each other. right now only pld achieves this. and even here you could argue that magic phase isn't much different from inner release/delirium phase. gnb is different too but just a dps in disguise.
    I'm glad you're enjoying SHB DRK, but don't you think even this iteration could use some tweaks to bring back some of its old gameplay identity?

    why not make abyss drain a mana spender for some variety? with a bit of number tweaks it can be balanced for single target and multi combat efficiency.
    why not make dark arts proc affect more skills than just 2? it could easily have solved the problem of dark arts spam, since its effectively now on a 15s+ timer. it could have easily brought back the HW level of decision making to empower our kit.
    why not move stalwart soul to lv 40 to fix the jobs lack of mana generation? and make its rotation feel much better than just unleash till lv 66 when u get to hit quietus every now and then?

    PLD achieved the ability to become accessible while retaining its identity, so why should DRK players settle for a WAR remake that only serves to lessen WARs identity as well?
    (3)