
Originally Posted by
Saix027
Can't agree even more, most MMO's have the problem in my eyes being endgame focused so leveling is boring same for stories and countless sidequests that not impact anything or give info about any.
I blame dungeons in general, this whole queuing in generla needs to stop, i look at GW2, sure not much endcontent as well but i can play whenever i want, the world is the adventure, the world is full of people, rarely you see completly empty maps.
I mean i cry always a little that so much work flows in maps for people to only skip them and forget them, in GW2 i keep finding new thigns since it makes you explore, most other MMO's simply have it as grind to level, boring and long.
Everything can tell a good story, not just the mainquest, it just needs to be good implanted, not just some dailys, i simply miss actually the content we goten with like the relic weapons, sending you in older maps, then we goten Eurika which i never entered till today, a content island to grind the same boring Fates over and over, with other relics there is at least variety and traveling partly.
And yes GW2 also has events/fates. but they differ so much in what you can do, not just collect or slay. I point to one of the latest maps, Icebrood Saga, a goddamn metal concert with so many events in it mixed and it is just fun, here or other MMO's? Done one event, you done them all.
Don't get me wrong, i love the story here but the gamepaly i can see why people can complain, most classes are sadly boring under lvl 50 or higher, the levelign down of skills is simply problematic when you suddenly can only spawn one attack. The dungeons and experience needs a heavy rework, i can see how it turns people off, not just shorten the filler quests between ARR and HW.