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  1. #1
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KumaAkuma View Post
    A system I would have prefered to have seen implemented:

    1) Keep the current 9 slots / 12 slotcost system.

    2) Slotcosts don't increase for types of items.
    For example: a level 1 ring will have a slotcost of 3. A level 50 ring will still have a slotcost of 3.

    3) A better increase of stats of higher level item. You will always want a combination of higher level items over a combination of lower level items!

    4) HQ Items: slotcost -1.
    Combined with the previous ring example: a normal ring would have slotcost 3. A HQ ring would have slotcost 2.
    With your idea you couldn't possibly use 9 slots anyway so whats the big deal? even with a 2 slot cost on everything you could only use 6.

    This is a good change 5 slots is realistic enough for me I hate characters who look blinged up to the eyeballs
    (3)

  2. #2
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Fear View Post
    With your idea you couldn't possibly use 9 slots anyway so whats the big deal? even with a 2 slot cost on everything you could only use 6.

    This is a good change 5 slots is realistic enough for me I hate characters who look blinged up to the eyeballs
    The point was never to fill up all the slots. The point was to be able to pick the items and stats which you personally want. That whole freedom is will be gone.

    Besides you missread their concept. There is a lowering in slots but the amount of bling bling is increased to max setting.
    (1)
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