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  1. #1
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I think they should've at least kept the ears as two separate slots, but whatever.

    I'll wait to see how the accessories actually are, but as of now I really can't see much of a difference between slot cost and reducing slots (they conveniently did not tell us this until now, while they have been saying they would remove slot cost just to get everyone excited).
    (2)

  2. #2
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Colino View Post
    I think they should've at least kept the ears as two separate slots, but whatever.

    I'll wait to see how the accessories actually are, but as of now I really can't see much of a difference between slot cost and reducing slots (they conveniently did not tell us this until now, while they have been saying they would remove slot cost just to get everyone excited).
    This guy prolly said what i meant in an easier way.
    (1)

  3. #3
    Player
    ThugHunter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Thuggly Wuggly
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I don't know if i'm reading the post right, so maybe someone can enlighten me?

    * 1: With the exception of the moonlet, an equipped pair of earrings will appear on both ears.
    * 2: With the exception of the patriot’s bracelet, an equipped pair of bracelets will appear on both wrists.
    * 3: Rings will be worn on the index finger in patch 1.21. In the future, however, rings for the ring finger will also be added.
    Does that mean, by equipping 1 earring/wristlet, I get a pair of earrings/wristlets, or will I need a pair of earrings/wristlets in my Inventory. If its just 1 earring/wristlet required, will I benefit from double the stats, since it will look like i'm wearing a pair of earrings, or will it just be the stats from 1 earring?

    I only ask, because the example recipe change says "Bone Armilla" not a pair of Bone Armilla's
    (0)

    http://kotrls.guildwork.com

  4. #4
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ThugHunter View Post
    I don't know if i'm reading the post right, so maybe someone can enlighten me?



    Does that mean, by equipping 1 earring/wristlet, I get a pair of earrings/wristlets, or will I need a pair of earrings/wristlets in my Inventory. If its just 1 earring/wristlet required, will I benefit from double the stats, since it will look like i'm wearing a pair of earrings, or will it just be the stats from 1 earring?

    I only ask, because the example recipe change says "Bone Armilla" not a pair of Bone Armilla's
    I think it means you have 1 item in your ivn, 1 slot to put that item in. On your avatar both ears and wrists will show the equipped item. keeping it symmetrical I suppose.

    Except for the moonlet earring and the patriot wristlet, which will only be on one side.
    (5)
    Last edited by ChiefCurrahee; 02-03-2012 at 08:36 PM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I don't really care about this changes, also it was probably easier to balance 5 accs rather than 12 accs.
    (4)

  6. #6
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    wonder if we can add materia on jewel as well ._.
    (0)

  7. #7
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    A system I would have prefered to have seen implemented:

    1) Keep the current 9 slots / 12 slotcost system.

    2) Slotcosts don't increase for types of items.
    For example: a level 1 ring will have a slotcost of 3. A level 50 ring will still have a slotcost of 3.

    3) A better increase of stats of higher level item. You will always want a combination of higher level items over a combination of lower level items!

    4) HQ Items: slotcost -1.
    Combined with the previous ring example: a normal ring would have slotcost 3. A HQ ring would have slotcost 2.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #8
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KumaAkuma View Post
    A system I would have prefered to have seen implemented:

    1) Keep the current 9 slots / 12 slotcost system.

    2) Slotcosts don't increase for types of items.
    For example: a level 1 ring will have a slotcost of 3. A level 50 ring will still have a slotcost of 3.

    3) A better increase of stats of higher level item. You will always want a combination of higher level items over a combination of lower level items!

    4) HQ Items: slotcost -1.
    Combined with the previous ring example: a normal ring would have slotcost 3. A HQ ring would have slotcost 2.
    With your idea you couldn't possibly use 9 slots anyway so whats the big deal? even with a 2 slot cost on everything you could only use 6.

    This is a good change 5 slots is realistic enough for me I hate characters who look blinged up to the eyeballs
    (3)

  9. #9
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Fear View Post
    With your idea you couldn't possibly use 9 slots anyway so whats the big deal? even with a 2 slot cost on everything you could only use 6.

    This is a good change 5 slots is realistic enough for me I hate characters who look blinged up to the eyeballs
    The point was never to fill up all the slots. The point was to be able to pick the items and stats which you personally want. That whole freedom is will be gone.

    Besides you missread their concept. There is a lowering in slots but the amount of bling bling is increased to max setting.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  10. #10
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Prices of Pearl and Black Pearl rings in Market Wards have dropped already

    I think I shall be saving my gemstones til post 1.21 to make the new items
    (2)

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