Quote Originally Posted by Goji1639 View Post
If the healer runs ahead and pulls, but brings the mobs directly to me, then I would continue AoEing and pick them up. Healer is only making his own life more difficult there, so if he can keep the group up then it's not really an issue. If he doesn't keep the group up, however, I'd probably vote kick.

If the Healer runs ahead and pulls, but just stands there like I was supposed to follow him, or if he touches me with Rescue, then I'd probably let him die.

If a DPS pulls ahead I'd probably go straight to vote kick; if it obviously wasn't an accident. Sorry, but DPS doesn't get to make that decision. The tank and healer are the ones that deal with the fallout of a bigger pull, so they decide what they're comfortable with.
I agree with this, except I'm also fine with a rescue as long as I am rescued to the enemies. If I'm rescued forward merely as a hint to pull more and there's nothing there, I'll just stay where I am recued and deal with the enemies I am already dealing.

That said,

Quote Originally Posted by Skivvy View Post
I think it's fairly safe to say that the average dungeon run will see tanks pulling 2 packs of mobs with no real lollygagging going on.
This has been my experience, so it's rare that someone would feel the need to pull ahead. Two packs are usually big enough for a satisfying round of AOE moves while still not be too overwhelming unless the party is undergeared or not doing AOEs.