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  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ihaf_Frethyme View Post
    Yeah, It only has that PvP connotation BECAUSE of the hidden timer that forces people to mash for 12 hours and pray a bot doesn't show up (like what happened to me three times this weekend alone). Or a transfer after 16 hours or waiting. Sorry to say but you have been jaded to just accept the BS "system" that is its current state. You cannot even begin to say that its not 100% RNG based already because of the hidden timer. There is literally no skill involved it that, pure luck. Spending more time does not equal privilege to SE that is obvious as they would have implemenetd a reward system based on proximity or interaction time with available placards (also a bad idea).
    It was always pvp based, even before the timer even existed. It's part of the original design and it's that way because there are more players than plots. The timer is a recent addition that really didn't make this anymore pvp than it was before. If anything it fixed quite a few issues in the previous system

    Also, that's not how RNG works. If you have a 1% chance of getting heads on an unbalanced coin, flipping it 100 times will give you more chances of getting heads than someone who flips 5 times. AKA: The more time spent on the system > the higher your chance of getting something. Thus it's not completely random, effort and time spent are a big component (not to mention that there are different strategies but more on that later)

    Quote Originally Posted by Ihaf_Frethyme View Post
    The last bit you contradict yourself. First you say "It's meant to be a challenge, it's meant to reward people who put more time/effort than others." And now you are saying "It's not something you should bash your head against. It's about using your time wisely, not quantitatively." Literally exact opposites.
    I'm saying that you can optimize your time and increase your odds. This in no way contradicts the fact that the more time you spend the better your odds. It's a comment on the quality of time spent vs the quantity. Think of it this way: (these numbers are fictional, to illustrate), there are strategies where getting a house has a 0.1% probability (say just coming online for a couple of hours and clicking a random placard in shirogane), strategies where it has a 10% probability (staying 16h on a small plot clicking nonstop with no breaks in the goblet), and strategies with a 30% probability (logging in on key times when demo timers are set up again and sitting the full 16h on a small goblet plot clicking nonstop). Someone who does ALL the above has a greater chance at a plot than someone who only does part of it. But if you're smart with your time you'll do something else while you wait for the demo timers to get back up and then use your time wisely there.


    Quote Originally Posted by Ihaf_Frethyme View Post

    We are going to have to agree to disagree as again I sense you are simply jaded by the current system and really don't care. Irregardless the "system" in place NEEDS to be readdressed; or even addressed at all. They just seem content on doing NOTHING in hopes the Firmament will solve the issue (assuming its going to be housing). Heres my point, even IF it is and after that the other 4 districts will still be having this issue to which a raffle system will not only correct, but is easy to implement, kills botters, and LETS PEOPLE PLAY THE DAMN GAME!
    I'm not jaded, I'm just pointing out that devs have been extremely consistent with their housing goals over the past 6 years. Housing plot numbers are roughly equivalent to 25-50% of server population depending on how busy your server is. They want it to be limited and they seem to be ok with people fighting it out and it being a status symbol. It's not only normal for some people to feel left out but it's also both expected AND a measure of the feature's success when people complain in the forums about it in the sense that people obviously want in on a limited feature.. Working as intended, just not how you want.

    I've been pretty vocal about a few things regarding housing: 1) if you're going to complain about the system, your best bet is to explain why limited housing is a bad mechanic, not that it's "too hard" to get a house since that was the point in the first place and you'll likely be ignored by anyone who matters. 2) if you offer alternatives they should follow the same design as the original system if you want easy adoption by the devs. 3) The placard spamming IS a horrible mechanic and it should be switched around to have plots unlock every 20mn on the hour so that people can do stuff in-between. (as a hotfix at least).

    If you want an in-between, a raffle where you can add another entry every 10-20mn would be roughly equivalent. People who spend more time get more opportunities to land the house. This wouldn't change much compared to my suggestion above, it essentially just removes any quick menu clicking requirements, and gives more of a fighting chance to those who only show up for 2 hours, but that's about it. I expect this to be better on player psyches though since people generally understand why they would lose a lottery but not why they would lose at placard clicking.
    (3)
    Last edited by EaMett; 07-27-2020 at 02:16 PM.

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by EaMett View Post
    It was always pvp based, even before the timer even existed.
    I don’t agree that this was the intent. Originally the price was obscenely expensive and there were huge requirements to purchase a house (minimum number of members or some such). SE originally made this with the intent that only FCs with large groups of players could ever afford a house (larges going for as much as 500,000,000 gil for example).

    So it wasn’t that it was pvp, it was that they listened to the player base and reduced the prices, then listened to people whine about personal housing..so they opened it up to individuals.

    They built a system intended to be X and tried to make it do Y, which it was never originally intended to do.

    Moreover, it’s not a pvp thing so much as dumb luck. I’ve 3 houses (1 large, 2 S) and spent maybe 15 minutes total trying to get them. I just got stupidly lucky.
    (0)

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