Quote Originally Posted by Phantasmal View Post
Part 2/2

Extremely Limited Window: 10 days for a ranking season is fine; A single, winner-take-all 10-day ranking over the course of 3~4 months is less so. I can't enjoy my "competition" if my competitors aren't around to challenge me. I want a fight, not a steamroll because an indeterminate amount of people are unable to even try because of scheduling issues.

Botting: Nothing really to comment here since I genuinely have no proof of seeing folks around me do it. (If they were doing it, they most certainly weren't on Mateus.) What I *can* say however, is this is the kind of competition that encourages botting because of the sheer time investment needed to place top 12 on some servers. I obviously don't condone botting, but I can at least fathom why folks would turn to it, since placing top 12 on some servers requires 4+ hours a day of grinding crafting of all things. (Not even my Ultimate prog was that demanding. Is this what the devs wanted from this?)




All that said, let's assume that the new title comes out and nothing about the system changes at all. To those who are dreading doing the grind again, this is for you:

You do not need the title(s).
It is not the end of the world if you do not get them.
You survived/had fun before the title(s) came out, you will survive/have fun after.
There are better/more impressive titles to don.
You risking your job, health, and sanity for some text that someone at their office took 3 seconds to implement is. Not. Worth. It.
Please take care of yourselves. I understand that FOMO is a thing and that some folks have a genuinely hard to ignoring it's call, but you gotta rise past it if it is genuinely hurting you and your enjoyment of the game.
Crafting in this game doesn't show your "Proficiency" for the craft sadly. And all that proposal does is reward those with higher RNG at their skills working for their given craft at the time. Sure, Macros are a given successful completion for the most part. But when you take in to account the recipes needed to be done manually are a chance base proc on a skill working or not. That's not competitive. It's just luck based. A complete rework of this system would also require a complete rework of the crafting skills. Just keep the titles the same